D you think my idea would work with it hifliya??
Printable View
D you think my idea would work with it hifliya??
Sometimes guys go on vacation, have work/school conflicts, or just get busy with life in general and need to sit out of wars for a while. Kicking and reinviting works to a point, but too often someone gets kicked by mistake, or someone doesn't get reinvited by mistake, and it just causes headaches. It seems this feature would be so easy to implement, and would be a great benefit.
Please let's get this implemented.
I've posted this elsewhere but this seems to be a better place:
Instead of opt in/out what if leader has the ability to kick a player once there is only 2 hours left of war or less and those players attacks go to the players on either side. For example, player 14 in 15 player war has not been on to chat/attack. Once thee is less than 2 hrs left, the leader can kick him and one attack will go to player 15 and one to player 13.
Pros:
All the attacks can get used making clan wars more enjoyable for all
The with only 2 hrs left (or less) it faces strategic penelTies (planning / troop builds etc)
Cons:
Some can take the system and not attack so they can get kicked after deadline.
Any thoughts on this variant?
This is a very original idea, and its a good solution. One of the only problems I can think of right now is what if player 15 got kicked, does player 14 get two attacks?
Player 14 should only get 1 attack, to prevent people from inviting 9 weak guys, kicking them all and then attacking the entire opponent team for lots of loot. Attacks should only be shared like you mentioned if the person has not used any war attacks. IMO, that would balance this idea out.
Great idea! Thanks!