Agility: gives ground troops the ability to dodge enemy fire.
Lvl 1: 40,000 gold, 45 min. Build time, 20% chance to dodge single target defenses and troops, no effect on giants, pekkas, golems, or heroes
Lvl 2: 45,000 gold, 50 min build time, 25% chance to dodge single target defenses and troops, no effect on giants, pekkas, golems, or heroes.
Lvl 3: 55,000 gold, 1 hr build time,
35% chance to dodge single target defenses and troops, 25% damage resistant to area splash defenses and troops (troops take cover or hit the ground), affects all ground troops at lvl 3.
Lvl 4: 70,000 gold, 1 hr 15 min. Build time, 50% chance to dodge single target defenses and troops, 35% damage resistant to area splash defenses and troops, affects all ground troops.
This is a spell I think that would be fun and useful. It can be red in color and only last a certain amount of time if it seems too overpowering. Any ideas or thoughts on this spell?

