Battle rebalancing: Hogs and Dragons
In early July there was an update where Hogs took a killing hit as they got 1.5 times damage multiplication from giant bombs. This ended the era of the Hogs. From personal experience I have noticed that in Clan Wars the attacks will be all dragon, with only a few delightful exceptions. An all dragon attack is very low risk, and because of the very low risk also very boring. You know that there are the four seeking air mines, but that takes only four dragons out of the twelve in a all dragon attack. There is nothing that could go catastrophically wrong in a all dragon attack.
Risk should be rewarded, and avoidance of risk should be punished. It is not good business if a game turns boring. To save Supercell from ruin, I recommend that the damage per second of the hogs be increased and the dps of the dragons be reduced.