Originally Posted by
WWM
You're missing the point. Is it fair in that it matches your trophies, well of course. No one is arguing that. Is it overall fair, or even remotely challenging or fun anymore. No.........
if it were based on a siding scale of levels, which lets say is 5 levels ahead or 5 behind. That would make sure no one is pillaging way below their actual ability. It would give incentive for one to upgrade and farm. This would still entice those as well to purchase gems. To upgrade faster...... Currently it's based on trophies which doesn't equal power at all. Beyond that people would have incentive to gain trophies. Rise to the top the of the boards and have the best clan.
Your post also indicates you do not know how the game is played. Why would anyone sit there and create troops just to level up? This would be such a waste of time, and if someone did do this. They deserve to be pillaged and lose all their resources. That's not how the game is suppose to be played. Then you go on to say the same bases can vary by user control, and thats not fair. Pardon me, but I am pretty sure hat's how competitve games are suppose to be played. If I am level 31 and I battle someone who's level 31, because I am better than them tactically, that's not fair. Give me a break. People won't want to do upgrades because their matchmaking will be harder, that's not fair? Yet that's how it should be. The more powerful you become the better your opponents should be.
none of your reasoning makes any sense.... You basically want the game to be a clash of clans boring version of FarmVille. This game has so much more potential than that.....