Forum Project: 'Sneak peek proposal'
Hiya everyone,
I always had some ideas about what could be in an update but was reluctant to post them here. However, I wanted to know what everyone would think about them and what you would do. Maybe we can all chip in on the base thoughts/ideas I am putting forward so we can improve the overall "proposal". Some aspects people might not agree with, but I hope we can make this constructive 'proposalcrafting'. I also refuse to respond to anyone not being constructive, with all due respect.
Yes, some parts might never happen and might be considered mildly unrealistic. I just hope these come out in the near future, and as far I recall dreaming is not prohibited.
Finally, an excuse to the mods if this belongs in Creativity. I considered Creativity and General but came to the conclusion to put it in General as the goal of this thread is to come to a "sneak peek proposal" for Supercell. If you disagree, I understand and thank you for moving it! I also understand there are tons of other threads regarding this issue, but those never had a couple of nice thoughts/ideas to start the discussion off, hence me starting a new thread.
Enough talking, here are my thoughts:
The Lavahound Has Increased Damage And Health
The Lavahound decided to start working out more as it is outmatched by the fireworks it has been going after, while it's ground counterpart does not have these fireworks against him. As a result the lavahound has a hp increase!
Forum exclusive: the Archer Queen is now up to date with the playbook and will be more focused on defenses than walls! Archer Queen AI improvements coming!
Defense Is Rewarded
Do you wonder why you are actually playing this game as you have no intention to go cuphunting after you maxed? No worries! From now on your defensive wins will be rewarded with 75% of your league bonus! If you lose, you will not gain anything but triggered traps, empty x-bows and inferno towers.
Forum exclusive: the price of the valkyries has been reduced to 100 dark elixir.
Goblin Maps Are Seasonal
Chief, the goblins are returning. They will now be trying to take your resources every season! Goblin maps will be "refilled" every season as a "seasonly". [Potentially monthly but then the Goblin Infestation Control achievement needs to be revisited.]
Forum exclusive: level 3 witches. [UNDER REVIEW]
New Achievements
- Royalistic: level 20 royals (1 star), level 30 royals (2 stars) and level 40 royals (3 stars)
- Royal Assassin: destroy 250 altars (1 star), 500 altars (2 stars) and 1000 altars (3 stars)
- Clan Turmoil: destroy 100 clan castles (1 star), 250 clan castles (2 stars) and 500 clan castles (3 stars)
- Goblin Infestation Control: do the seasonal goblin maps 10 times (1 star), 50 times (2 stars) and 100 times (3 stars)
Forum exclusive: War search will now take war wins and war losses in account! [UNDER REVIEW] [The goal is to replace this with something not manipulatable but taking into account the status of a clan, so people don't get outmatched but people actually war against their equals, which is not only base strength.]
Other Tweaks:
- Lower spell costs and time
- Boosting all mines/pumps/drills at once costs now 60/60/75 gems instead of 70/70/90 gems. Boosting one mine/pump/drill will remain 10/10/30 gems.
- Boosting all baracks/dark barracks wat once costs now 30/15 gems instead of 40/20 gems. Boosting one barrack/dark barrack will remain 10/10 gems.
(No art as I am horrendous with art, I also want the ideas to be emphasized.)
I would LOVE constructive feedback with thought out ideas and which have a nice basis. Let's put our ideas/thoughts together and come to a nice "sneak peek proposal". This a rough draft, anything can be added, taken out or changed!
Let the crowdsourcing beging and let's keep it civil!
Thanks for everyone reading and/or commenting and contributing to this thread and proposal!
King Midas
Insurgence Family