Nah, that would promote just TH sniping in wars
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Nah, that would promote just TH sniping in wars
What stops these people from doing that anyway? And TH sniping, while garbage in a war that isn't already won, is still participation, and while it is stupid, it is not worse than not attacking. Let's say it does promote sniping...if they snipe, they do nothing for your war, and your war loot gets doubled. If they don't use their attack, you DON'T get double loot, and they still do nothing for your war. What's lost here? If you don't like the way they fought, boot them out!
Well, yeah, same here. But a loot incentive would still be nice, would it not? :)
On the surface I like this idea however:
Double seems like it's a bit much to me. Maybe something like 20%.
Also I think a better approach is for everyone who uses both attacks to get a small bonus, as opposed to forcing everyone to use both attacks to get it.
The former encourages people to use them while the later is just a source of drama.
Also, I'm no so sure it is a great idea. Really what you're saying here is that war loot should just simply be increased. Why make people go through hoops for it? I just don't see any practical reason to reward people for dropping a single troop and surrendering when it's clear your clan is winning.
So while I don't really dislike the idea in theory, I don't really like it either.
What? Someone disagreeing with me and then clearly explaining what they dislike about my idea?! Say it ain't so! :rolleyes:
I appreciate the feedback!
Maybe 2x is too lucrative, but as I've said a few times, it won't happen often. It's just too much to ask for to have stars align and have a perfect 70/70 attacks or whatever. Smaller multiplier, bigger multiplier, that's not what's important, it's the idea that I'm concerned with.
The reason I have people "jump through hoops" for the bonus is because I'm not asking for a war loot increase in the sense that everyone else is. In fact, I'm quite happy with the recent bump in war loot. But the whole point of the Clans part of Clash of Clans is to work as a team, so like someone else pointed out, one missed attack kills the bonus for everyone.
Now I can see how this might cause drama. If we had 69/70 attacks and one guy just doesn't use his attack for whatever reason, I would boot his butt to the curb. Plain and simple. He cost me 800K loot. On the other hand, as things are now, I would still boot the person out. Most of the time, at least in my clan, the people not attacking are new guys. Every now and then though, it's an Elder who doesn't attack. In this instance, I would hope that they would have shown enough dedication to the clan for us to trust that there was a good reason to not use that attack, and they wouldn't be kicked or demoted or whatever. This is the case where I could see drama.
I wouldn't want a bonus based on individual performance. Again, Clan Wars is a team effort. It's all or nothing.
People who drop a troop and surrender are not any more or less helpful than people who don't use their attacks, and if these people don't put in the effort to earn at least a star, they're not going to reap the rewards that come with fighting because they'd get no loot. And if they're just sniping a TH, they're still getting free loot anyway. Nothing changes there except for the amount they get. And if they were wrong to attack the way they did, kick 'em to the curb.
My goal here is to encourage participation. As it stands, I believe that we're lacking in that department
I hope I addressed everything, and again, thanks for the feedback. Good to make me think about my idea!
Is it really encouraging participation though if it's clear your clan is going to win? I mean why boot someone for not using both attacks, when your clan is 30 stars ahead, the other clan is tapped out, and there is only an hour left in the war?
It's your clan, run it how you want, but that seems crazy to me.
If participation is really your aim, then you should really look at the aspects of the current system that cause people to not want to participate fully and address those.
I don't feel like this idea really does that. I also don't feel like the end result would be a game that is more fun to play.
Well, the one last attack was more meant for a closer war. If we have 69/70 attacks or whatever and it's a clean win, it takes a special kind of situation for me to get my boot out. Not the point though.
I believe there's more than one reason for people to not use both attacks:
1) Some people suck. They go from clan to clan, just to be a waste of space during war. I don't know what these people want, but hopefully a special bonus for participating would encourage them to stay and fight. I don't really know what goes through their heads though
2) People don't want to waste their resources attacking in a decided war. These people are certainly concerned about resources. Perhaps instead of a double bonus, the greater the participation in war, the greater percentage of their war army cost is refunded, capping at 100% at perfect attendance for both Elixir and Dark Elixir on the winning side.
3) Some people don't have the time in their day because they're busy or gone. Nothing I can think of for these people if it's out of their power.
I'm not sure why anyone else would not use their attacks, seeing as I've never not used one, but that's what I can think of. Might an army cost refund be a better incentive? And/or rather than all or nothing, better participation equates to a better reward?
These people will be kicked regardless.
Your idea doesn't really fix this though. I mean it kind of does, but not in a fun way. You're basically forcing people through peer pressure to do something they don't want to do. Nothing about that says fun.
Yep and you've screwed these people.
Perhaps that's the problem. You're not viewing this idea through the lens of someone who doesn't enjoy clan wars. You've articulated some reasons why people might not participate, but you've failed to really empathize with them.
For example, I don't particularly enjoy them. Most of the bases I'm presented with are fairly difficult to beat and require expensive troops to do so. These troops take hours to build and the payoff is low (or a disaster if I lose). You might be able to refund my costs, but you cannot refund my time.
You're in a sense punishing people for not playing the way you do. Sure this being billed as an incentive, but what it really does is put enormous pressure on people to use their attacks. You're basically saying that for every war I have to make sure to drop one troop and surrender twice just so my clan doesn't go ballistic on me (they actually kick me before wars along with other people if they remember to do so).
There just is not much to be gained by this from my perspective.