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What about new heroes?
We have seen many updates coming for the past few months with really cool additions: a new troop, level caps raised (for both troops and defences) and I cannot help but think that, someday in future, if this goes on, a TH11 is actually gonna have to happen. This may bring with it a lot of new stuff as well like more walls (and wall levels too), new troops for both barracks and dark barracks, Lab Lv.9, cannon and archer towers Lv.14, more defences, etc., etc., etc.; and I've been thinking "Well, we have a King, we have a Queen…why not a Prince or Princess too? Or both?".
I mean, c'mon, if they are the King and the Queen, that means they must be married, and that would imply they may have kids at some point of their lives… Well, their lovely life is not really important right now, so, what I wanted to state is that it would be a great idea for future attacks, specially if villages are gonna be bigger (remember I'm talking about a TH11 with more walls, defences and stuff).
Argument
First of all, why and how. I'd like to mention that with the TH11 we might be able to upgrade our camps to Lv.9 or to build a fifth camp, or maybe even both. When defending, two heroes per village are really cool right now, they do help defending our villages, but I feel it's not gonna be enough knowing the attackers will have more and stronger troops.
Now, when attacking other villages. King and Queen were updated to something specialist a while ago, being the King a tank specialist and the Queen a damage specialist, that means our new heroes would also have to stick to this specialism system. We already have damage and tank specialisms covered, what else could we have? Analysing all the troops and spells we have this far I've categorised them into three main branches: attack, defense/tank and support (healer, wallbreaker, healing spell, rage spell, jump spell and freeze spell; maybe the goblin too, not sure yet). Hence, my idea for a third hero to be logic to the game mechanics is gonna be a support specialist.
Of course, since two heroes already mean trouble when attacking or defending, I think the third hero might have to have way lower HP or a lower level cap (like Lv.20), after all, it's gonna be a supportive unit, not gonna take part in the violence of the attack, just like the healer and the wallbreaker.
Concept
The King and the Queen are based on the very first troops we unlock, but the third hero won't really work at all if we continue with the troops as they get unlocked, I mean, Goblin Prince?, I think not…doesn't even sound like the child of two humans. Giant Princess?, I don't know if giants are considered humans in this game. Not even gonna mention the wallbreaker and the balloon… Finally, we reach the next human in our barracks: the wizard. Yep, that's what I've been thinking, a Wizard Prince.
I'd like to explain why I discarded the other troops as options for the third hero. I was trying to stick to the very next human alternative we have after the archer, just to follow a kind of continuity. You may ask "Why human?", well, our heroes are royal people, so I'm trying to keep that logic, that's why I thought the third hero being a kid of the King and the Queen and I really doubt they give birth to a goblin or any other creature we get between the archer and the wizard. Having this in mind, I'm sorry to tell you guys this lil' bro won't be able to have the cool beard and mustache the wizard has… I'm sorry, hahaha.
Now, having in consideration what I've just talked about and all of what I stated in the previous section, a Wizard Prince might work really well. This is, I'm not considering the wizard hero as an attacking guy but as a supportive guy: a magician who brings spells to the field. Allow me to develop this better in the next section.
Basics
Having a hero who casts spells when we already have the spell factory is kind of…like having Mario and Dr. Mario in the same game ("Smash"), that's why I think of giving our hero a new kind of spell properties and I'll only have in consideration the spells that we already have in the game. Also, I want him to cast them right from when he stands to other troops within a determinate reach radius, just like a wizard, not making his spells appear wherever we want or there would be no actual difference with the spell factory spells. Gotta mention I'm making him slow so troops don't get boosted too quickly.
Forget about the lightning spell, it would be just like a normal wizard but bigger. Same for the healing spell, that would make him a normal healer, but then again bigger. Here's where we have our three last supportive spells: rage, jump and freeze. I was thinking in the freeze spell only for when the Prince is defending your village (it just sounds senseless making the enemy rage or jump, that would be suicidal). I still don't know if giving the Prince the rage spell or the jump spell for when he's attacking other villages, but I'm gonna write down both cases anyways. Also, considering he will lack any damaging skill, I think I might give him the ability to jump.
Wizard Prince with rage spell
Non-movable characteristics:
Favourite target: Any
Damage type: Area splash, 1.5 tiles radius
Targets: Ground & air
Movement speed: 16
Attack speed: 5 seconds
Attack range: 6 tiles
Special ability: Haste: Summons a group of wizards and his attack speed is reduced to 2 seconds.
| Level |
Hitpoints |
Damage
increase |
Rage
time |
Recovery
time |
Ability
level |
Ability
time |
Summoned
wizards |
Hitpoints
recovery |
| 1 |
500 |
130% |
1.1 seconds |
1 hour |
- |
- |
- |
- |
| 2 |
520 |
130% |
1.2 seconds |
1h 4m |
|
|
|
|
| 3 |
540 |
130% |
1.3 seconds |
1h 8m |
|
|
|
|
| 4 |
560 |
130% |
1.4 seconds |
1h 12m |
|
|
|
|
| 5 |
580 |
140% |
1.5 seconds |
1h 16m |
1 |
4 seconds |
1 |
100 |
| 6 |
600 |
140% |
1.6 seconds |
1h 20m |
|
|
|
|
| 7 |
620 |
140% |
1.7 seconds |
1h 22m |
|
|
|
|
| 8 |
640 |
140% |
1.8 seconds |
1h 24m |
|
|
|
|
| 9 |
660 |
140% |
1.9 seconds |
1h 26m |
|
|
|
|
| 10 |
680 |
150% |
2 seconds |
1h 28m |
2 |
6 seconds |
2 |
200 |
| 11 |
700 |
150% |
2.1 seconds |
1h 30m |
|
|
|
|
| 12 |
720 |
150% |
2.2 seconds |
1h 32m |
|
|
|
|
| 13 |
740 |
150% |
2.3 seconds |
1h 34m |
|
|
|
|
| 14 |
760 |
150% |
2.4 seconds |
1h 36m |
|
|
|
|
| 15 |
780 |
160% |
2.5 seconds |
1h 38m |
3 |
8 seconds |
3 |
300 |
| 16 |
800 |
160% |
2.6 seconds |
1h 40m |
|
|
|
|
| 17 |
850 |
160% |
2.7 seconds |
1h 42m |
|
|
|
|
| 18 |
900 |
160% |
2.8 seconds |
1h 44m |
|
|
|
|
| 19 |
950 |
160% |
2.9 seconds |
1h 46m |
|
|
|
|
| 20 |
1'000 |
170% |
3 seconds |
1h 48m |
4 |
10 seconds |
4 |
350 |
Wizard Prince with jump spell
Non-movable characteristics:
Favourite target: Any (if Supercell guys can make it evade the hogriders, awesome)
Damage type: Area splash, 1 tile radius
Targets: Ground
Movement speed: 16
Attack speed: 4 seconds
Attack range: 6 tiles
Special ability: Haste: Summons a group of wizards and his attack speed is reduced to 2 seconds.
| Level |
Hitpoints |
Jump
time |
Recovery
time |
Ability
level |
Ability
time |
Summoned
wizards |
Hitpoints
recovery |
| 1 |
500 |
1.1 seconds |
1 hour |
- |
- |
- |
- |
| 2 |
520 |
1.2 seconds |
1h 4m |
|
|
|
|
| 3 |
540 |
1.3 seconds |
1h 8m |
|
|
|
|
| 4 |
560 |
1.4 seconds |
1h 12m |
|
|
|
|
| 5 |
580 |
1.5 seconds |
1h 16m |
1 |
4 seconds |
1 |
100 |
| 6 |
600 |
1.6 seconds |
1h 20m |
|
|
|
|
| 7 |
620 |
1.7 seconds |
1h 22m |
|
|
|
|
| 8 |
640 |
1.8 seconds |
1h 24m |
|
|
|
|
| 9 |
660 |
1.9 seconds |
1h 26m |
|
|
|
|
| 10 |
680 |
2 seconds |
1h 28m |
2 |
6 seconds |
2 |
200 |
| 11 |
700 |
2.1 seconds |
1h 30m |
|
|
|
|
| 12 |
720 |
2.2 seconds |
1h 32m |
|
|
|
|
| 13 |
740 |
2.3 seconds |
1h 34m |
|
|
|
|
| 14 |
760 |
2.4 seconds |
1h 36m |
|
|
|
|
| 15 |
780 |
2.5 seconds |
1h 38m |
3 |
8 seconds |
3 |
300 |
| 16 |
800 |
2.6 seconds |
1h 40m |
|
|
|
|
| 17 |
850 |
2.7 seconds |
1h 42m |
|
|
|
|
| 18 |
900 |
2.8 seconds |
1h 44m |
|
|
|
|
| 19 |
950 |
2.9 seconds |
1h 46m |
|
|
|
|
| 20 |
1'000 |
3 seconds |
1h 48m |
4 |
10 seconds |
4 |
350 |
Here comes the Prince for when defending your village.
Wizard Prince with freeze spell
Non-movable characteristics:
Favourite target: Any
Damage type: Area splash, 1.5 tiles radius
Targets: Ground & air
Movement speed: 16
Attack speed: 5 seconds
Attack range: 6 tiles
| Level |
Hitpoints |
Freeze
time |
Recovery
time |
| 1 |
500 |
1.1 seconds |
1 hour |
| 2 |
520 |
1.2 seconds |
1h 4m |
| 3 |
540 |
1.3 seconds |
1h 8m |
| 4 |
560 |
1.4 seconds |
1h 12m |
| 5 |
580 |
1.5 seconds |
1h 16m |
| 6 |
600 |
1.6 seconds |
1h 20m |
| 7 |
620 |
1.7 seconds |
1h 22m |
| 8 |
640 |
1.8 seconds |
1h 24m |
| 9 |
660 |
1.9 seconds |
1h 26m |
| 10 |
680 |
2 seconds |
1h 28m |
| 11 |
700 |
2.1 seconds |
1h 30m |
| 12 |
720 |
2.2 seconds |
1h 32m |
| 13 |
740 |
2.3 seconds |
1h 34m |
| 14 |
760 |
2.4 seconds |
1h 36m |
| 15 |
780 |
2.5 seconds |
1h 38m |
| 16 |
800 |
2.6 seconds |
1h 40m |
| 17 |
850 |
2.7 seconds |
1h 42m |
| 18 |
900 |
2.8 seconds |
1h 44m |
| 19 |
950 |
2.9 seconds |
1h 46m |
| 20 |
1'000 |
3 seconds |
1h 48m |
Conclusion
As you can see, I've thought of the Prince as a support specialist hero, that's why I've made his recovery time as long as a Lv.40 hero and his HP low so that we don't rely too much on him but using him every once in a while when he's available. I'm still thinking if (when attacking) he's gonna use the rage or the jump spell (I think I would stick to the rage spell), but if Supercell can make them selectable before attacking, that would be great. Sadly, I've created this hero thinking of the other heroes with Lv.40 as their cap level, forgot to think what would happen if their level cap gets raised with the TH11, that would imply an increase in many aspects for the Prince.
I also thought of making them twins (Prince and Princess), each with one spell (Prince with rage, Princess with jump; the defending Princess may cast the healing spell) and reducing their cap level to 10 or 15. But maybe saving the idea of a Princess for a future TH12 or TH13 might work as well, we would have to think on what to make her (so we don't have two wizard heroes).
Anyways, I'm really looking forward reading your comments and ideas, I'm not closed-minded so I would appreciate suggestions about everything and anything you can contribute with or change.
Thank you for reading, and I hope you like the idea and help improving it. Happy clashing! :D
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Why do people keep asking for new heros nowadays?
It's been ruled out. http://forum.supercell.net/showthrea...uled-out-ideas