So what's with the chart AND the rewards, tbh this would be a really good idea with a bit of tweaking but I like it a lot:thumbsup::thumbsup:
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So what's with the chart AND the rewards, tbh this would be a really good idea with a bit of tweaking but I like it a lot:thumbsup::thumbsup:
Awesome idea! I hope Supercell notices it!
I like it! Would be very nice
I support this, gives a little reason to want to get xp!
Good idea sounds well planned and laid out for any novice to understand. I wish you the best of luck getting this idea put through.
I think that's a bit too much loot given out especially at the higher levels the economy could be ruined... But I like the general idea how about you receive a few gems or instead new decorations?
Yes please... looks like you put in good research for your data on each level not making it lopisided
I'm down with this idea. Obviously this is not to OP. It will make the point of 'Experience Levels' in CoC
Now It doesn't have anything to do with it.
#2ThumbsUp
Yes please
The last achievements are kind of unclear, the rewarded achievement I mean. Colectivo 100000 what? That's the part I don't get...
The achievement leveler is a bit too much, Leveler I should be to Lv.10, Leveler II should be to Lv 50 and Leveler III should be to Lv.100
Good idea
I agree
I don't really get why it's an achievement if there is already a reward?
I also don't get why people who are already a high level effectively miss out?
I just made Level 163 and that's 16,000,000 gold/elixir and 100,000 dark elixir.
10 L10 walls and half a hero, which would be nice...
Why not just give people someone on level 100 the 99 level up rewards that they have achieved... and let them collect them all as they see fit?
Trying to balance some alternate reward seems a bit odd when you could just give them the same reward as everyone else (which would be fairer)
I like it though
love this idea!
Yes I agree with you, this reward system seems to be well balanced.
👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻
Welcome to the Image Update!
-New image, showing the Level Up Rewards screen
-A halloween pumpkin!
-Reward tweaks
The image is on point
This is a Really cool and unique idea that should definitely be added to the game:thumbsup:
Great idea I think. Supercell should Think about it.
I think this should be implemented but the rewards are not that much from a glorious level. You should make the resources abit higher and depending on the TH level. What if a TH6 was level like 90 and does he recieve the dark elixir? Get what I mean and the levels get like 50k of each isn't much. But well done on this idea.
i hardly realise when i level up this will be good
Yes it is. :thumbsup:
If this feature is added in this game, the top players as well as a lot of the other users being in a high level position, will we get the reward of the old level increased, eg.if I am level 125 will I get the reward of the past level of 1-125. If it is then I'll be very pleased with the idea.
I like it very cool idea
This is a cool idea
I would love to see this in next update or updates coming up
One more update for you guys!
-A new achievement: The Master of Levels (Basically a bigger version of Leveler)
-More levels (300-500)
-More description and some word fixes!!
I dig it! I always thought it was kind of dumb we didn't get anything at all for leveling up...
Great idea I really love it. Hope supercell adds it!☺☺
I would love to have lvl up rewards... The problem is it would be crazy ez to abuse.
Think whole clans getting together to constantly dump request cc troops repeatedly. I dump request constantly when i get my monthly sds. In a warring clan I sometimes need cc troops so I didnt dump request til my attacks were used. Then dump requesting for two days. I gave over 1000 experience in a 12 active member clan in four days. Now the next level of that is a clan of 50 doing it... And u dont need a sds to check in every 15 and give 25-30-35 xp away. Times 50. Times 96 times a day, crazy try hards would be giving away multiple thou... Hell tens of thousands of xp a day.
So, as a way to counter balance it, I suggest a few things so I dont come off as a hater.
1) Make the reward worth it but not worth it. Make so u go hey nice. But u wouldnt want to get crazy serious about abusing aspects of the game to abuse getting them.
Another is to remove the xp bonus from donating all together, I donate on average 6 drags, 14 wizards and a handful of others a war. Every war and we war everyday and I don't get credit for that.
Take the xp bonus away, cc troops are almost worthless now with two timed poison pots lvl 1 and 3 able to ice a max dragon. If people make a gripe give em something else instead like friggen 100 elixir or gold for each single unit. So 400 for wiz and etc. It'd still be worth more than what it is now. And since the problem is obtaining xp can be done maliciously. Take that away and then impliment a sturdy reward.
Being a hardcore math based gamer for 30 years. After my teenage years I stopped paying for fun and began playing for the thrill and to find as many exploitations as possible to study the limitations to find out of the box ideas. Not just for me for others. To help educate the coc population. II know many things.
Thank you,
Seph
Arise thread, arise! :smirk:
Though joking aside on implying a necro thread bump, It is nice to see something with a lot of though put into it, and balance.
Only issue I have is that the current player level system is almost a joke. :( It needs an overhaul badly if it is to have any kind of meaning, besides bragging rights.
Almost any system (almost) would be better for a levelling system than what we currently have.
Other than the fact that the system it is based on is... uh.. flawed... I like the idea. Would really be nice to make levels have some kind of meaning, besides ego stroking.
I don't like the achievement about gaining a specific amount of money from levelling up. The first one is getting to level 32, second one is to get to level 63, and the third is to get to level 106. So all three of the different achievements are pretty much the same but at different rates. It isn't necessary to have 3 achievements solely on levelling up. (at max, depending on if "loot" means the cumulative of all resources or not)
Suggested tweak.
If someone is going to spend tens of millions of elixir just to get a couple hundred thousand of it back in a "level up reward" then let them. They deserve the XP they got for donating so much. :thumbsup:
I also feel like the xp bonus from donating should be kept, and getting gold for it is not a good idea, I'll explain why. Early game that could be exploited as an elixar to gold converter. Late game it'd be next to useless compared to getting the achievement.
I would also rather just get a small amount of gems each level up, maybe having it increase every ten or so levels, and I think everybody should receive those gems for the levels they've already gone up.
If not on all levels atleast 100 because level 100 is like a huge accomplishment
UP FOR THIS ONE! we shall call it level up perks:smirk: but i hope its not too late for me. currently at level 116 and its not easy to level up unlike lower levels
Sorry for bringing this back to the front page, but I feel like this is a commonly requested, fair, and not ruled out idea.
Unfortunately, I think that this could do with some tweaks to balance. I was thinking that every level past 50 could reward you with some small amount of gems (5-10), instead of having it all be handed to you at LV500 (which no one will reach for at least a year :p).
Also, one more idea is that this bonus could be added to the treasury (i get that it wasn't added until recently, but STILL :smirk:), instead of storages. This would also take away the need for a "pending rewards" tab, as the treasury can hold as much loot as is rewarded (usually :smirk:).
Allso, I think that the rewards could be a bit higher in the midrange (50-150), because that is where wall grinds start taking massive amounts of time.
Hope this helped :thumbsup::smirk:
should b added
Good idea! +1
I think that getting to level 250 merits more than 50xp. How about 1k xp for lvl 250, 2k for the next milestone, and then 5k xp for the final milestone? Because 1k is barely anything once you get to those levels. LOVE your ideas though! Nice work man! Look forward to seeing this in the game.
Thanks!
It's possible that every X amount of levels a small gem reward, but not all levels.
Thanks!
I may tweak that, but I will raise the XP given.
This would give new members an advantage over old players.
Good idea 👍
I like this idea:thumbsup:
+1
10 chars
Hey Clasher's :) I am new in the Clashforum. I like the Idea and i think SC Can move this rewards into the game.
#OpinionFromGermanPlayer
That would be nice. Levels don't mean ♥♥♥♥. Not sure of the point in having them
This is a pretty cool idea.
Liked the idea. 👍
Cap for levels is 300, how would it work for people who already level up
I agree with this
Very good young man, very good
I love it!
Great idea!! Something to consider might be to change the word "Void". I don't quite know why this is used. You could change it to "Expired". Just my opinion...
P.S. Please check out the link below. I think yours and my ideas would be great for the next update. Thanks!
http://forum.supercell.net/showthrea...gn-Update-Idea
Its a good idea although the rewards might need a bit of tuning perhaps input them straight into treasury upon collection?
Second many players reach Th 7-8 early where dark elixir is often limited*especially early gowipe and the valk atks*
Also im not sure but arent the rewards low?
Like first time playing*i maxed then progressed*i was at about level 50 when i reached Th 7 and 40 thousand gold and elixir wont be helping much.Mainly since the goblins will give more.
Otherwise after tuning this will be a great idea
It's a great idea that I think should be implemented. However, I think the "for if you have levelled up before it was implemented" rewards are a bit weird. E.g. What if someone has max defences? Also the rewards for achievements are very small for how hard the achievements are to achieve. 50 gems for reaching lvl 500??????? Wow. That's worth it. Anyway, I'm just being picky. Sorry if u have updated it I have only read the OP. It's a nice thought though. MORE LOOT!
The Idea of level up reward is superb.
Here I have an another suggestion that ,when a member requests troops and when he or she got troops in donation done by some other member he or she should have an option to see which member had donated troops to him/her. THANKU.
This is a fantastic idea! Leveling up should really be worth doing so.
5 gem for each level up sounds interesting. But this works as well.
Nice,i appreciate it.I also want supercell to add this and resources donation.
i have a doubt..this implements upto date completed levels players completely will have all claim rewards at a time this makes them high resource and high gems getting at a time do any one think that..
but i agree this makes all to keep on upgrading levels i support this ..thank you
More gems for me!
I honestly love the idea however Supercell probably won't do it. Since people already passed certain levels, they don't wanna get rigged from the past 100 levels of loot and Supercell doesn't wanna just hand 100 levels of loot to people.