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Th11 + trap
So i got this idea today that there would be th11.
It would be similiar to th10 but would be all electricified and the towers would be teslas.
Also walls lvl11 wouldnt be awailable before th11.
Upgrades:
Giants lvl7
Wallbreakers lvl7
Balloons lvl7
Witch lvl3
Goblin lvl7 (available at th10)
Minions lvl6
Archer tower lvl14 (shoots electrified arrows)
Xbow lvl5? (Also electrified)
Cannon lvl13 (shoots a ball of electricity)
New trap:
Lightning trap:
"Wait did you hear that? It sounded like a.... pekka. Is she crazy?" Electrify your enemies with the lightning trap.
Type: Multi target
Damage: LvL1: 25
LvL 2: 45
LvL3: 65
(When ever you get a tesla upgraded it adds 5% more damage)
So basically the trap pops up (a cloud or something) you hear a pekka laughing and then it gives a shock to all enemies with in 5tiles. (Adds up by 0.5 tiles every LvL)
Does x1.25 dmg to pekkas.
Please comment if its a good idea and im open to ideas.
Btw who came up with pekka as a girls name :D
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Most of your ideas are coming for town hall level 10 like level 13 cannons, archer towers and cannons always get maxed at the same level every town hall you would most likely see level 14 cannons and archer towers, as for more level 7 troops upgrades that will also eventually come for town hall level 10, and witch level 3 will, they would not just release a new town hall level for random upgrades