Hello Everyone.
I apologize for the long post but I have tried to explain why each of the tweak would be beneficial. Although I have tried to separate them for clarity please review them as a holistic idea.
I started working on this idea when I found that trophies and resources have a major difference in importance. Currently resources are more important than trophies or at least in the lower leagues. I feel if we can reduce this difference it improve the clashing experience for everyone. To do this we can address the following areas:
League bonus
League bonuses I believe are an attempt to encourage players to go for trophies. Higher leagues give higher bonuses. To put more emphasis on the trophies we can take into factor the amount of stars. So there will be different bonuses based on the amount of stars you get. I have taken Crystal League III as an example below. Other leagues will have their own values accordingly. Below are the current values;
Win Bonus 1 or more stars Gold / Elixir 35000 Dark Elixir 100
Below is my proposed idea;
Win Bonus 3 star 2 star 1 star Gold / Elixir 50000 35000 25000 Dark Elixir 200 100 75 Troops 40% of used troops / Elixir returned 20% of used troops / Elixir returned No Bonus
Returning used troops (or Elixir whichever would be a good balance or easier to implement) creates an incentive for players to use expensive troops. Currently it’s inefficient since less elixir means more time to start an elixir upgrade. Or there should be some way to get decent amount of elixir back even after using expensive troops. This is not a problem with gold since we do not take anything into battle which requires gold.
The loot amounts should further be calculated using the loot multiplier which I have mentioned below.
Loot multiplier
The loot multiplier for “1 level below” is one of the reason people stay away from trophies. When you are at a higher trophy range you are more likely to get attacked by a higher town hall. Of course most of this is solved by free shields (TH sniping) which we will try to tweak in the next part. If we tweak the multiplier a little bit it will encourage people to attack bases of their own level.
Below is side by side comparison of the current values and my proposed values;
Town Hall Level Difference Percentage of Loot Available
(Current)Percentage of Loot Available
(New)Higher level 100% 110% Same level 100% 100% 1 level lower 90% 80% 2 levels lower 50% 50% 3 levels lower 25% 25% 4 or more levels lower 5% 5%
The reduction here should get compensated by the league bonuses described above.
For people who do not know how this multiplier works, click here.
Shields
One of the problems finding a good base is because of free shields. This is why we should tweak how we receive shields. We should take into consideration the resources lost along with the loss of trophies.
Below are the current values;
Condition Shield 40%+ damage 12 hours 1 or more stars 12 hours 90%+ damage 16 hours
Below is my proposed idea;
Condition Shield 1 star with town hall destroyed 4 hours 1 star with town hall not destroyed 8 hours 2 stars or more 12 hours 45%+ of available loot taken 12 hours 90%+ of available loot taken 16 hours
Clan castle troops
When I first started playing the game I really like the idea that the troops in the camp are used for attacking and towers were used for defense. Although it didn’t make sense but the game felt balanced. Then I looked at the clan castle troops. It can also be used for attacking and they also deploy automatically when defending. This breaks the balance in some cases. For example, wizards taking out giants within couple of seconds. It defeats the purpose of using giants as tanks. This makes looting very difficult for bases of same level since you have to lure them out and spend troops killing them before going after the actual loot.
My proposed idea would be to make clan castle troops available for attacking only. Think of it as an additional army camp. (Side idea: Make each of the troops selectable during deployment). While defending, the clan castle should act as some kind of defense tower. More troops donated to it higher the damage per second. This way the clan castle will still be a important defense building as today but it will be more balanced when it comes to looting.
Please let me know what you guys think. Any feedback is appreciated. Thank you.

