I've been giving this some thought and I can't think of a good number.
By max base I mean max infernoes, zaps, and using only level one barbs. I would hazard a guess it would be at least 900, maybe 1000.
and inb4 someone says "pointless thread."
I've been giving this some thought and I can't think of a good number.
By max base I mean max infernoes, zaps, and using only level one barbs. I would hazard a guess it would be at least 900, maybe 1000.
and inb4 someone says "pointless thread."
Depends on the layout, and how they are deployed (clumps? 1 at a time? A never ending line from 1 point?) Also if/what is in the CC.
Personally, I'd probably say at least a whole thousand.
Now if only a SC staff member would be willing to use their SC Staff powers to test this for us. :rolleyes:
well, with max wiz tower... i guessing you can not destroy max base with lv1 barbs.
You would need 66666666666666666666666666666666666666666666666666 666666 lvl 1 barbs
Since the 1 hit ko of splash, but you just need to add up the total hp of all buildings, and then, factoring in the avg speed of death of barbs in 3 mins, and then figure out how many barbs( based on their total dmg / sec) would be needed to be in the field in order to deal the total hp in 3 mins.
Love this question. 10,000, spammed all at once from all sides? Just think how quickly the splash would clear them.....
I'm guessing you're gonna have to drop 1 barb every half second on every single tile you can spawn on for the duration of the entire battle because of the splash and wall layout.
Te answer would be impossible
Use all 10 fingers to deploy them at once :rolleyes:
Still, at least 10k minimum.
Ask SC, they can do anything :rolleyes::rolleyes: attack TH 10 with lvl 1 barbs or attack TH 1 with lvl 7 barbs!
Around 5000/10000. Those Max Wizard Towers Are OP Againts Lvl 1 Barbs Okay?