Whats the trick people are talkign about to make insane coin during visitor events? I'm missing something, I mean they are nice but I cannot say I get rich making a few more coins than the RSS would bring.
Whats the trick people are talkign about to make insane coin during visitor events? I'm missing something, I mean they are nice but I cannot say I get rich making a few more coins than the RSS would bring.
This is a very old thread.
It used to be the case that we got occasional visitor events that lasted over the weekend, as events currently do. That was an opportunity to make a lot of coin.
Nowadays visitor events - when they happen - happen mid-week, and last 24 hours.
Come to think of it, I cannot recall one happening recently...
There was one in the last few weeks I believe.
But still, even if it is 1/3 the duration, I cannot understand how people make "insane" coin. What I notice is that it's typically marginally profitable as opposed to taking a loss as normal (for some reason corn is the exception and even double coin prior event was not profitable to sell). The only thing I can imagine is maybe if you are able to sell like 1000 wheat?
Clue me in maybe please? :)
One tactic that some follow it to buy lots of unpopular items, such as red hats or tofu dogs just as the event starts. If they are one of the most plentiful items in your barn the visitors will ask for them, and you will make a good profit. You can do well by simply growing and selling crops to them, but I would steer clear of wheat and corn.
The visitors event doesn't work well for me nowadays as it starts when I am at work. By the time I get home the DD has few high-value items available, as they've all been snapped up.
The huge profits come from having a huge barn - where you can store and sell thousands (?) of an item.
Even if a product's profit margin is modest - like 100 coins - if you sell a quantity of 3000 to a visitor, then you net 300k coins.
For players with smaller barns, it's not going to deliver huge profits. Emptying a small barn to store 200 red hats for a week in the hopes of maybe having a visitors event will gum up the game and put most everything else to a halt. And because the visitors never buy all inventory available, they're still going to be left with a whole bunch of red hats to unload after the event is over.
If a small-barn player is interested in collecting a whole bunch of less-popular inventory and trying it out anyway, by all means, they should. But they should be informed that there's a whole different economy of scale for a small-barn player. Mostly, they'll be testing their patience to see how long they can sit on a bunch of minimally-useful stuff while keeping their fingers crossed for a visitors event.
An alternative strategy for the visitors is to keep zero items of the things you want the visitors to request. They'll eventually ask for those items, and then you can make them (and work on your machine mastery) or hunt the DD for them then. That's a more active "game" for small-barn players to play with the visitors - whether there's an event or not. You won't make much coin, but you can simultaneously work on getting machine masteries or a derby task, and you'll compound the benefits.