It is ♥♥♥♥ that TH 9s can get raided by TH 10s when the decent TH 10s are pretty much untouchable to since they have Inferno towers and an extra xbow. TH 9s should get freeze spells to help in raids against the much stronger TH 10 bases.
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It is ♥♥♥♥ that TH 9s can get raided by TH 10s when the decent TH 10s are pretty much untouchable to since they have Inferno towers and an extra xbow. TH 9s should get freeze spells to help in raids against the much stronger TH 10 bases.
I agree. Not gonna happen though
If th10 can't attack th9, then th9 can't attack th8, etc.
If anyone thinks there is a loot problem now, wait until they institute that...
He never said he wanted them to stop th10's from attacking th9's. He just said its ♥♥♥♥ they can and it hard to revenge without freeze. He just wants freeze. Not for them to ban th10's from attacking th9's. Read before you post a comment that has nothing to do with what the op said
I do agree that it stinks not being able to effectively raid against a TH10 but TH9 just got the Jump Spell unlocked.
I would love to have Freeze Spells, but I see why it's a TH10 exclusive.
What do you think TH8's think when they have to face against TH9s X-Bows and AQ, especially high level ones?
The OP did not ask for TH10 to be unable to attack TH9. He said that TH9's have a difficult time against TH10's with IT, which I agree. I avoid Inferno Towers like the plague.
Now hold on here - you just got X-Bows...
:rolleyes:
Well then let's also implement something that will let TH8s easily raid th9s,and th7s raid th8? and why stop there? let's give max troops to th2,those poor fellas can't fight back agenst those TH10s attacking them! they should have a way to fight back.
So you want to have th10 stuff without the loot penalty and higher loss cap? Go to th10. Simple solution.
They should also give th9s infernos and lvl 5 golems and pekka, and lvl 4 drags
This way th9s can defend against th10s and raid them as well
They have something that can withstand the damage - pekka's lvl3. Also barb king and dragon is lvl 3 too.....
I suppose i could also say they have golems and arent valks unlocked for TH8? Lots of tough troops to tackle TH9s with.
OP - we have the jump spell and whilst I would love the freeze the reality is one spell per TH upgrade.
Dont think that is ever going to happen!
th9s should also have level 11 walls, infernos, and lvl 40 heros. :rolleyes:
OP. do you get the feeling yet that most think your idea is far from reasonable?
No need for this, a skilled TH9 can in fact raid a mid-level TH10 with success, you just have to tailor your army to handle the inferno towers. I have several clan mates that regularly 2-star Th10s in our wars.
Now if you want to be able to raid a mature TH10 with level 3 infernos and lvl 20+ heroes...well that's just being greedy!
Gem th10. Problem solved 😏
No... that's a stupid idea in my opinion.
It would be helpful, but I think the freeze spell should be one of the most exciting things about reaching TH10. :)
And the insults start rolling...
A lot of people have voiced their opinion on this topic, most are against giving Th9s freeze spells and for good reason. The spell factory is built in such a way that, just by looking, you get 1 spell per upgrade, and 1 upgrade per Town hall level. Same with the DB, 2 upgrades and new troops available per level.
I agree, TH9 should be given freeze spells. That change would mean that TH9s could start smashing early TH10s and those with poor designs who currently hide behind incredibly strong infernos.
If you're a TH10 who is fearful of this change, maybe you should consider working on your base design, trap placement, etc, rather than relying so much on your infernos
It's about game balance.
Im currently maxing out my th10. I have no problem with th9s getting freeze spell, as long as they can't max it out. Freeze to lv 2 at th9 sounds reasonable. It would allow developed th9s to take on rushed th10s who basically just hide behind lv 1 infernos. Also it would alleviate the penalty for developing your base properly in war. We often get matched up with clans with far more th10s because most of our th9s are nearly maxed out. The infernos really put us at a disadvantage.
I would, of course be concerned about balance with th9s attacking th8s, but would this be a big problem? Th9 troops can smash th8s as it is. And I cant see a freeze spell being that useful against th8 defenses.
Think we should all take a step back and realize who the OP is. Once that is understood all will make perfect sense.
Hate to be negative but no. Next you would want th9 to get infurnos. Then th8 would need the freeze.
Give TH8s Freeze, for a while, so they can get revenge on those nasty TH9s. ;)
I disagree with this post, but I do think that a TH9 should be able to max out a jump spell to make GoWiWi and GoWiPe more effective vs. inferno towers
Nothing's stopping you from upgrading to TH10 so you can unlock the freeze spell.
Otherwise, enjoy not having a 50% loot penalty against TH8s and a 75% loot penalty against TH7s until you do.
Then Th9s would attack Th8s with it. And th8s would start begging for it.
that's fine, keep it exclusive to TH10 but TH9's need some sort of retort. Perhaps make make L6 heal effective against infernos. It sucks that TH9 can get hit by a gemmer TH10 with L4 buildings but can't revenge because there is no effective attack against infernos.
By that logic th8 should have xbows. Getting beat up by higher townhall is part of the game. Don't like it move up
The thing is that there is no other level where a well planned attack from subordinate TH can not at least 2 star a 1-2 level superior TH that was rushed. My TH8 account can 50 or get the TH on almost any TH9 with GoWiWi or a well planned burn.
A maxed TH9 will have a rough time doing that on a rushed TH10. Just make L6 heal work against infernos, give em a fighting chance.
I suppose that's true but it seems unreasonable that a developed th9 would have to make one of the most expensive army compositions in the game to 2 star a base they would otherwise crush but for two defensive towers. Th10s shouldnt be virtually untouchable unless a th9 is willing to spend more on their army than they could hope to earn in a raid.
I understand the rationale that some content should be exclusive to th10 but in this case it seems pretty unfair. As I said before, th9s should have access to freeze but capped at a low level. I really dont see it being used effectively against th8s so there shouldn't be a balance issue .
TH10 army camps hold 240 troops, TH10 armies can all be upgraded in the lab, TH10 can queue 5 spells, TH10 has infernos, TH10 defenses can all be upgraded, TH10 has better walls, etc, etc, etc.
What we want is TH9 to get freeze, to close the gap slightly.
The gap between TH9 & TH10 is too large, but adjusting the loot penalty is not the answer. TH10s already struggle to find loot.
That said, TH10s who constantly complaining about the loot penalties, are obviously not raiding other TH10s. Maybe they need to "man up".
You're talking about a TH8 attacking a maxed TH9. We're talking about a TH9 attacking a new/junior (not maxed) TH10 with infernos. Big difference.
And if you believe a TH9 with freeze spells could smash your maxed TH10 base, maybe the problem is that you need a better base design, rather than a crappy one with infernos.
well, that is the same as th8... even a maxed th8 is a laughable opponent for a highly upgraded th9. i believe it is a trend in the game.
anyway, my main account is a th9 in gold1, there is hardly any th10 over there. the one that do decide to attack usually just sniped. after i maxed my defense, i will try higher league for the de..
This would make th9 too much like th10. What would be the fun in gettin a new th if u already have all the stuff for it?
No, TH9 should not have freeze.
As I got closer to maxing out my TH9, I got decently good at taking out TH10s.
You get jump spells at TH9. If you want freeze that badly, go to TH10.
lol if u cant attack any th10 inferno base then dont blame ♥♥.. go n learn how to destroy inferno without freeze spell.. :P
Next ul be asking for TH9 to have an extra bow and infernos !!! There has to be benefits to being TH10 - freezes are one of them ... So time for TH10 ! :cool:
Seriously? Read the thread instead of being insulting.
As I said earlier I understand why people would get frustrated having to make an expensive army composition to two star a premie th10 who would get flattened with a much cheapet army but for their two lv 1 infernos.
Yes th9s can 2 star a rushed th10 if they use GoXX armies. But what I was saying is that I understand why a maxed out th9 would find that unfair. You shouldnt be three starrable with giants and archers then get two lv 1 infernos and suddenly require a dark elixir army to 2 star.
Im a th10 and I dont think for a second that th9s with lv 1 or 2 freeze spells would be a threat to me. I think giving th9s access to low level freeze would be far from game breaking.
Predator said it best. If you want the benefits of TH10, go to TH10. If those benefits are taken away, and given to TH9, why would anyone upgrade to TH10?
Supercell will eventually do *something*. They know that TH9s rarely attack TH10s, which doesn't happen at any other level. The only question is what SC will do to fix this imbalance and when.
Good work OP for making a suggested fix.
Max troops, max spells, inferno towers, 240 troops in camps, 35 troops in clan castles, a fifth spell, an extra aarcher tower, two extra collectors, a third drill...
People are just saying that for balance, the one spell that can most effectively counter a th10's best defensive structure should be available to the townhall most farmed by th10s.
You realize that a level 1 xbow is like a lv 7 archer tower with respect to dps right? And th8s regularly attack th9s with low level queens and xbows using, yes, giants. Infernos for th10s is nothing like xbows for th9s.
When I went to th10 the first two buildings I started were my infernos. I was attacked pretty regularly while they were going up. A week later attacks on my base, even with lv 1 infernos, went almost to nothing. And when they happened they were almost all th10s.
I love my infernos. But I have to admit they are OP. And having gone through th9 and now th10, I can tell you a lv 1 inferno for a new th10 is nothing like a lv 1 xbow for a new th9.
I really cant believe some of the comments on this thread. It's like some kind of slanging match between players. The OP had a suggestion and ... Well.
Rather than opinions can anyone point to guides to help? I'm not sure if the poster is talking about Clan Wars exclusively or in normal matchmaking but there must be some people on here that can suggest how to take them down with a more efficient army?
I used to attack TH9s with giant healer when I was TH8. Admittedly this was at the time that seeking air mines cost DE. I used to take lightening along to help with their destruction.
I have seen clan mates take out x bows with archers and barbs at TH8. Get some giants in the way of fire & wizards behind and watch the x bow disappear.
No.Just No.
Er..... TH9, can attack TH10, with inferno .... Often for 2 stars ...... You just need to pay attention and send in the right troops depending on single mode or multi mode ..... easy to remember, = Tank a multi, swarm a single ---- job done, drop a rage spell = 2 stars
i.e MUlti mode - send in pekka/golem/lavahound/loons etc first ....
Single mode -- swamp it with witches, minions, even seen barbs used under rage ....
(admittedly, as a mid TH9, I only go for low/new TH10, but 2 stars often enough) .......
I like the idea of having the freeze spell, and levl4 pekka etc, but no idea why we SHOULD have them .... why not give us a sigle disco stick as well, keep those pesky TH8's in their place ....
It is not really surprising. Thing is, OP's opinion is a misguided one, thus what followed are total chaos. He should address the thing more carefully and look at every aspects instead of jumping into conclusions. To make it simple, let me say, Inferno is one thing, freeze is another thing and player/base's strength is whole lot different thing yet. Trying to put all 3 as same is unwise.
It doesn't take a gowi army to do this....hogs are easily capable of doing this if you know how to attack them, I regularly attack any any th 10 with lvl 1 multi or up to lvl2 single shot with my 9 as long as there is enough seperation between the infernos. Generally the hogs get one of them and the queen gets the other.
I have to disagree. Rushed th 10s already has the most difficult position, taking the full penalty of th 10 loot is trouble enough to recover. Giving th 9 an advantage against them would be too much. The game should be difficult, but in no way it should punish people who played differently than you are.
I've been trying to think of a way to balance the gap between 9 and 10, but I'm not sure freeze spells are the way forward.
Personally, I think the problem always have and always will lie with the Inferno Towers. They're just stupidly powerful. Multi inferno DPS should be slashed in half, or have some form of cool down time - once a unit has died, it takes a few seconds before it can target another. The fact it can rip through infantry of all types in seconds is just... Silly. It's taken me a long time to build my confidence up to attack TH10s with infernos, and now that I have max troops I can just about do it...
Just...
But it's still insane.
The time it takes for an inferno to lock onto a new target was increased in a recent update.
Also the OP is clueless and misguided, somewhere on this thread he said somthing about pekka being powerless against multis, when an arch tower does way more damage than a multi anyway, i dont think he ever seriously attempted to attack a th10 before.
They want balance. You just disagree at what point the game is balanced and that's fine but it doesn't make them automatically wrong. Of course the game gets harder as you progress, their position is that infernos are just too much of an advantage for th10s.
If we were going to make game play based on precedent then they should take the giant bomb nerf off hogs and bring inactive bases back to their original levels. And de-nerf heroes. Or make multi witches instant 3 stars again. The game is constantly changing in the name of balance, if supercell decides to change this, it would be no different.
Personally the status quo is advantageous to me, but I get their frustration.
Focus on outside buildings for 50%, Attack from the side furthest away from the infernos, unless they're exposed,use tank troops for disco balls, and large groups of raged smaller troops for single target
Surely you didn't type what you meant to type... I assume you mean that you used lightning on air defense, not seeking air mines!
Again, the game is supposed to get more difficult. What works for a TH8 to take out a TH9 doesn't work for a TH9 to take out a TH10. Adapt your strategy.
You're making assumptions on other people's motivations. They don't want it easier out of laziness, they think the status quo is unreasonably difficult. They dont think two defensive towers should turn what is otherwise a 3 star giant raid into a 2 star gowiwi raid. It's fine to disagree and still acknowledge that their position has merit.
1.) I think the Infernos Towers are much too op. Why has a rushed th10 at lvl70 more defense strength then a maxed th9 at lvl110. Come on this are 10 Million Gold for the Infernos and 4 Million for the town hall. This is way too cheap. Even at th9 it becomes too easy to defend your ressources with 4 Storages, xbows and a very low cap for raiding storages (at about 3 Million).
2.) Th10s get much too less offense strength compared with the defense strength. They get 2 Infernos, 1 xbow, 1 archer Tower and cannon and can Level all defenses by at least 1 Level, but they only get 20 more troop capacity and 1 minor Level to some Units. Pekkas are the only unit that gets really stronger, but they get eaten up the single target Infernos anyway and are still very dumb.
All the famous th10 unit combinations get nearly no strength. Gowiwi gets about 5% more attack on wizards and 5% more health on Golems. Gowipe gets eaten up by Infernos and so on. Even the farming armies do not get stronger. Archers get +10% for +33% more cost and giants gets nothing. Also the loonion army (one typical army for th10s in master) does not get stronger balloons and minions only get one minor Level.
The only reason why th10s are strong is the stronger heroes, but you still can get lvl30 at th9.
I would vote for a Infernos nerf. Multi target should only target 3 troops or healing should be made possible (maybe reduce healing effect by 50%). The Problem is not the Multi target Infernos, but all the other wizard Towers around that damage your Units and you can heal them. Another idea would be to let Golem get all 5 beams. They get destroyed by single target Infernos, so they should be a Counter unit agains Multi target Infernos, but they are not because the wizards behind them get all the damage making them useless.
Barbarian/archers should get a bit stronger at lvl7 and there should be lvl7 giants. lvl7 giants would also bring a good attack strategy against single and Multi target Infernos. They dont get destroyed to fast by single target, but also can block damage of Multi target Infernos, if you manage to get them in front of your wizards.
Ehh Just would make more things for me to max hahah.
There's been loads of these threads recently.
It's just TH9's wanting to make it easier to max the level without all the loot hardship of TH10.
If you want freeze, upgrade your TH, and quit basing those TH8s for your walls. Simple.
Man up and quit whining. Infernos are tough and strong, but giving TH 9 the freeze spell is just going to kill te game for TH 10s. Just think about it. As a th 9 you aren't supposed to be able to pick on a TH 10 that would be like a 5 year old kid beating up a 6 foot tall 15 year old, it's just not logical. TH 9s are supposed to beat on people that are their size or a little smaller (other th 9s or even some th 8s)
all you th 9s have not seen the drop off in loot when you go to th 10. It is huge.
So if you want freeze spells to hit th 10 then also ask for supercell to remove the loot penalties for th 10
dont just ask for freeze spell without giving anything back