THESE ARE IDEAS THAT ARE RULED OUT!!!
NOTE: This is a repost of Sticky 2.0 This has been reposted because of the unableness to get stickied.
Below are a set of RULED OUT ideas. These will almost certainly not be added to the game as they have been ruled out by the developers for the reasons below.
This is the thread for reasons why ruled out ideas are in the STICKY. Most ruled out ideas are added there first before here however with no reason to wht.
But without further a do. Welcome to the Guide to Ruled Out Ideas!
Frequently Requested
http://i.imgur.com/QE1xvLb.png
Donating (or trading) resources or gems to (with) other players
Donating resources, if implemented would be one of the most exploited features of the game. Many people may funnel resources, Funneling resources are involved when you have more than one account, let's say that you have only 1 million gold in your main account and you want more gold but you don't have time to raid it. Let's also say your second account has 6 million gold and you don't need it for anything, players will just simply donate off one account to another without even having to put any effort into it. It will also encourage gemmers to depend on funneling resources onto their account instead of buying gems, which makes money for Supercell. Therefore, hurting Supercell’s profits.
http://i.imgur.com/GS5Dy0U.png
*A way to convert between elixir, gold, dark elixir, or gems
This is similar to almost donating resources, it will make the game too easy where you don't even have to put any effort into it. Let's say I have no gold but I have 8 million elixir, I can easily convert both of these and easily get the gold I want, vice versa! Just like the last idea, Supercell will also see a decrease in gem sales; people will want to convert their resources more instead of spending real money for gems, and that will hurt Supercell's profits.
http://i.imgur.com/MAYCduE.png
*Assign multiple builders to one build/upgrade
Most of Supercell's income comes from gems purchases and spending, time is a major factor in the game which encourages gemming for a higher income for Supercell. If we cut down upgrades times by more than 40%, then that means less gems can be spent on finishing the upgrade which is a downfall to Supercell's profit. Don't get Supercell wrong, the aren't greedy at all, they just need income to keep your game going and your future updates to come, and this feature will significantly decrease gem sales for SC.
http://i.imgur.com/mmGhxhX.png
*Upgradeable builders’ huts – lvl 2 huts for a 5% time decrease??
Most of Supercell's income comes from gems purchases and spending, time is a major factor in the game which encourages gemming for a higher income for Supercell. This feature will significantly decrease gem sales for SC which means less profit. This would also cause major problems as in earlier versions of the game didn’t need you to have two builders during the tutorial and you can still work around it now.
http://i.imgur.com/i82x9Ea.png
*Player search function
This idea would be very useful for all of us however the main problem is that many players have the exact same name. For example, a lot of people are name “Justin”, so you have to scroll through and check EVERY base to see if it’s the one you want. It’s a lot easier to just friend someone with Game Center or Facebook.
http://i.imgur.com/w7BG8fv.png
*Ability to change village name
Name changes would be very useful for all of us, Unfortunately some of our fellow Clashers are dishonest unfriendly trolls. For example, someone could join a clan, then kick and spam. He gets kicked, then he changes his name and rejoins. And the cycle continues. It could also cause some server issues as any old clans holds messages with your name even if you’ve left.
http://i.imgur.com/At6UIQd.png
*Active/ Live “Online Status” examples: colored icons, on/off indicator, etc.
People need their privacy: having this implemented in the game removes it. An online indicator opens people up to abuse: for example, if they are online but not donating, people could use that as an excuse to abuse that person. Furthermore, there would be strain on the server, as it would need to check who's online and who isn't. Ultimately, this would start making the game lag and potentially turning down plenty of players.
http://i.imgur.com/MmYQhxB.png
*Indicate last online date
People need their privacy: having this implemented in the game removes it. Sure, this might be helpful for clan leaders but may annoy players who don't want there last online date shown publicly.
Remove the “Report” button/feature from global chat. Abused too often, and mute is better solution
This would help us but Supercell can’t because of legal reasons. For example, let’s say somebody gets bullied significantly on Global, he reports him but, still emotionally hurt and commits suicide. And it leads to a court case. Then Supercell can reference back to the report case. It’s like a security camera.
