got it, never knew that but the engineer name is subject to change, i only got the name idea from you
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I like the idea of a TF2 Engineer, turrets would be nice to have to attack defenses/other buildings. Health is balanced between both the troop and the turrets. DPs is cool.
Also, if you want, Link to my Conqueror is in my sig
sorry buddy, didn't know your conquerer idea was similar... already added the mention of inspiration. Anyway, thanks for the compliment, maybe our ideas could be compared as the same but different or something. Ill read yours now.
sorry for the late replies, btw thanks, also, guys check it out not a bad idea... Better than the one which i cannot say cuz the first four letters aren't for children's eyes or ears but for adults... its p***st*r...or something of that nature which would distract defenses
This is quite an interesting concept, overall I really like the idea but there are a few things that would make this troop overpowered.
1: Breaking walls after three seconds: Even if the turrets wait till all buildings in adjacent compartments are gone it's still an overpowered attribute, it's essentially like an unlimited supply of wallbreakers that follow your troops.
2: not being damaged by traps: If a trap happens to be set off by other troops and a turret is within range of the explosion then it should take damage from that trap. Obviously spring traps would have no effect but bombs definitely should.
3: Since the turrets are mechanical and not alive you should probably add that they can not be healed by heal spells or healers.
On the other hand there are some things you should make more powerful. This is because the most important aspects of this troop are a bit on the weak side for it to be the next dark troop.
1: the turrets should have more health: Maxed defenses would take these out in one hit, maybe up the hp to about 125-150 so that it takes two shots.
2: Damage is too low: If this troop spawns 3 turrets at once and each does 25 damage then the total damage it does is 75 dps. However it takes up 15 housing space, that's 5 damage per housing space, there's no reason to not just use archers or wizards instead of this troop. I recommend increasing the damage per turret to at least 75, that would be a total of 225 damage which would be at least 15 per housing space, still less than archers but it's strategic value and higher health would balance that out.
interesting concepts. I like your 3rd point a ton... that is something i intend to include. Also, what i propose in the 2nd point on the top is that they can be affected but cannot set off the traps themselves... It would be more unfair to the defender if a trap can be destroyed by something thats easily replaceable... plus the AI work it'd be a mess.
I can increase the dps but health stays as they are rebuilt after 3 seconds. quarter damage to a wall will be added though because i see your point with multiple engineers.