Mines and Collectors level 12
Gold Mines and Elixir Collectors level 12
Build cost: 270.000 (Elixir for Mines and Gold for Collectors)
Build time: 5 days ( both )
Experience gained: 600 ( both )
Boost cost: 11 gems ( both )
Capacity: 210.000 ( both )
Production rate: 3700/hr ( both )
Hitpoints: 890 ( both )
Town Hall level required: 8 ( both )
Looks:
Elixir Collector level 12: Extra vertical tube, would become a lot darker to assimilate to the future Town Hall 10 lava- based concept being created by supercell. ( TH 10, latest Dark Barracks Upgrade, army camps, etc. )
Gold mine Level 12: Extra mecanisms on top. Bigger gold cart that comes up and down, and now with extra coins. Would become a lot more darker for the same reason.
Hopefully my idea will get heard by the Supercell staff and put into consideration. Cheers