Do you think heroes sleeping time too long? 6% more power with 10% longer sleep?
From lvl1 and up, each upgrade give merely 6% more HP/ATK but with 10% longer sleeping time. So lvl1 is the most efficient for farming, which makes little sense. If you look into the numbers, take King for example:
At lvl1, HP recovery per min = 1500/60 = 25 HP/min
At lvl5, 1755/84 = 20.89 HP/min
At lvl30, 4678/234 = 19.99 HP/min
On what earth is this "upgrade"? And see the difference between lvl1 and lvl5. Isn't it ridiculous?!
Sure higher level gives more stats and it certainly helps with trophy hunt. But trophy hunters are minority and most of top trophy hunters use gems ( no offense ) to cooldown heroes. They dont care much about the sleeping time. In the meanwhile most players use heroes for farm, and for fun. What fun is that if you have to wait hours to be able to use your toys for like 3 mins?
Some may argue shortening sleeping time would reduce SC's income from gemmers. Well, SC can reduce the sleeping time but increase the cooldown cost to maintain the gem cost. After all gemmers don't care much about the sleeping time. As long as the cost doesn't go up they don't care.
Similar issues happen to wizards/balloons. How many actually use these troops for farm? Very few.
Whats your thought?
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Edit:
Just found out 6% boost per upgrade is even overrated already.
Level 1 -> Level 5:
Stats increase 17%
Sleeping time increase 40%
Didn't even realize it is this ridiculous!.............