Fixing the clan castle: using healers on defence
I've started this thread as while there a lot of threads complaining about the AI of healers on offence, not much is mentioned on defence.
I was one of those people when the update came out who saw the potential for valks and healers as a clan castle defence. The valks have enough health to absorb enough blows for a healer to be viable, and their splash damage is wide enough to kill a group of wiz before they have a chance to zap your cc troops. This works SOMETIMES.
The main problem is the rate and order in which cc troops are deployed, coupled with the healers AI. The healers AI is to stick to the first troop it locks onto until that troop dies, and the AI on defence is to only lock onto cc troops and heroes, not buildings. If my cc is pulled gradually the healer comes out FIRST and locks onto a hero. The valks subsequently die as they have no support and the healer sits uselessly in the middle of the base healing a hero that doesn't really need it. When the cc is pulled quickly the healer locks onto the valks as they are closest and then they wreak havok (muahaha).
There are two possible solutions, the first obviously being to change the healer AI slightly. Perhaps a better solution however is to give us the option to control the order our cc troops are released in. This will open up a bit more tactical control with using our clan castles on defence and offence.
If you have any opinions on these topics please post below :)