Maybe you should play Boom Beach...
Clash is designed like that though, it's about your attack strategy, not as much defensive strat. And...we don't "capture villages"
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Maybe you should play Boom Beach...
Clash is designed like that though, it's about your attack strategy, not as much defensive strat. And...we don't "capture villages"
This is a strategy game. Evidence: the manner in which you design your bases to protect your resources from being looted. There is a whole sub-forum on base design. The leveling of your defenses that tie into your base design. You level your defense to account for troops and their damage/hitpoint abilities. What to upgrade and when. What type of troops do I request while my defenses are down due to upgrades. Do I protect my townhall or not to take advantage of the shield to protect my loot from farming or warring. That is just the defensive side of it. I will not go into the offensive side of it because I think the point has been made. That is what sets the better players apart from the average ones. The better ones understand that it is a strategy game! Good thread btw!
base design = distance
there you go.
further explanation?
base design will determine the distance from where you drop your troops going to the defensive or resource structures. you have options to place walls or decide where and when to drop troops and spells.
This is like saying a chocolate chip muffin is not a muffin because it doesn't have blueberry like the blueberry muffin.
For me COC is a muffin.
But it is up to you to put COC on any category as per your reference because it won't go anywhere.
no wonder I'm hooked with CoC..because its not a strategy game and I'm a non-strategic player, I only use lvl1 troops (barb+archer), what a noob.
The error the OP and some others are making is that they consider the word "strategy" to be a value judgment. It's not.
This type of discussion is similar to the "golf isn't a real sport" types of arguments that pop up over and over in sports media.
Based on the dictionaries definition of the word, COC is a game that requires strategy. The real discussion should be about how elevated the strategic thought process is for a typical player. It's not Chess or Go, but it's not Chutes and Ladders either.
I totally disagree with you, clash of clans is an addicting game and also strategy. No game can be better than clash.
So true. The term "strategy game" was invented in 2011 by an independent panel of video game publishers who declared that all villages must take hours to reach. It's certainly not a term that has been used for hundreds of years before computers or video games were existed to describe games that require strategy, often played on a board with tangible pieces, like chess, checkers, othello, stratego, mancala, dominoes, etc. :rolleyes:
You have to remember this is a small game meant for casual mobile device play, not a true game that you would play for several hours at one go. Yes some people stay onlin for several hours in coc, but most of that time they do bot even look at the screen as there is nothing to play for.