TH10 Elixir Requirements, also known as "Math for Supercell"
Elixir in millions. Hopefully no errors. Only applies to late 2013+ players, before that if you've had an extra year or more of play time over others of course you're done with this stuff.
Army Camps 27
3rd DE Drill 16.5
Lab 4
Spell Factory 3.2
7th Gold Mine .36
l7 barbs 6
l7 Archer 7.5
l6 Goblin 4.5
l6 Wall Breaker 6.75
l6 Wizard 7.5
l4 Dragon 8
l5 PEKKA 15
l6 lightning 8
l3 jump spell 6
l5 freeze 23.5
143.8 million elixir total to get a TH10 army
Loot system redesigned last Dec so let's say I find 400K base after 25-30 Nexts and hit 2-3 storages for 200-300K Elixir. Awesome. Army cost:
16 Giants, 10 Wall Breakers, 8 Wizards, 88 Archers, 3 Healing Spells = 204,400 Elixir. So you go negative unless you get 3 out of 4 storages. Obviously your attack mechanism is not well thought out at TH10.
Supercell, can you implement a way for TH10 players to acquire Elixir? Purchasing 144,000,000 elixir with gems doesn't count.