Infernos are in place so it takes skill to take them out. Army comps are too OP not to have infernos. I was surprised when they were nerfed the last time
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I remember a year ago (before discos, before the heal nerf, before non lureable heroes, before the hog nerfs) as a th8 I could get 2-3 stars on new to mid level th10s. I thought I was so great being the scourge of th9s and 10s since nothing could stop my hogs. Pull the cc, pull the heroes, spam hogs, heal spell here, and there, aaannnndddd victory. I made a good amount of loot knocking out th9s and 10s. ITs didnt scare me. Just another building to knock over on the way to 3 stars. I maxed my th8 in crystal 1-2. All 5 builders were sweating and the lab always had lights on. I didn't care if a th10 wiped out my base for the near full storages... I would just revenge him and get back my loot (old loot system bonuses were great).
Then came th9. Lvl 5 hogs and max lvl balloonion soon followed, and with 20 more army slots and an extra spell, I kept at it. I felt like I was the bane of th10s in crystal 1-master3. I thought I'd be th10 in no time, but realized why upgrade to th10, if I can stomp them as a th9. I had dreams of a maxed th9! Lvl 30 heros, lava walls, maxed everything! Even those worthless valks...
Shortly after the balloon/hog upgrades, SC came out with discos and the anti heal buff for infernos. January/February I think. I was ticked. My spam strategies were now worthless! I had to stop attacking th10s which for some reason seemed like the end of the clash for me. I contemplated going to th10 just for the freeze spell so I could keep going.
While complaining about it in clan chat, a friend of mine who had been th10 for a while laughed at me and made the point: a th8/9 should not be able to roll his face across his ipad and get 3 stars on a decent th10.
Forgive the old man reminiscing, but it is to point out that a very expensive defensive building for the highest town hall level should not be a building that lower townhalls don't care about, or what is the point of it? It is meant to be formidable and a difficult defence to face, counter, and destroy.
As pointed out, if you are having difficulties with ITs, analyze your trophy count, army comps, and/or if it is time for you to go to th10 to get freeze spells (and your own infernos). You won't be complaining about them then.
SC should not nerf ITs. It would bring back the old anarchy of th8s attacking th10s and not fearing a loss.
http://1.bp.blogspot.com/_dfClHjAuXr...e+Punisher.jpg
Nerf this post! Nerf this thread! Nerf this forum, Nerth the internet!, Nerf the planet!, Nerf the Sun!!
ps. Im th9
I'm TH9, level 96.
In summary people are saying I should hit "next" or upgrade to TH10. Sad but true, which is why I started this thread. It should be fixed.
I do however agree with people who say that attack is already OP. So how about this ... rather than Nerf infernos, give TH9 the freeze spell?
Lol please tell me that you realize I was kidding about all those things, I came up with the least OP things in the game that are about equalizelnt to this rant. People need to go to the attack strategies section and find one like GoWiPe or GoWiWiPe or getting a freaking freeze spell or two. By complaining nothing has and or will happen and the OP will live hos CoC life in agony forever if he expects infernos to be healing his troops
EDIT: I just realized he can't get the freeze spell :p still my other use a more powerful army stands
Infernos are the centerpiece of town hall 10. They should be difficult to beat.
If you can't get through them, it's because you're not meant to.
TH9 already unlocks the jump spell. Are you suggesting they should also unlock the freeze spell, and TH10 no longer unlock any new spell?
A better solution is that if you're TH9 and you're having difficulty going up against infernos, stick to attacking your own TH level or lower.