Suggestion to help loot issues - the warehouse
Hello,
first of all, i apologize if this suggestion would be in the sticky thread (http://forum.supercell.net/showthrea...-or-bad-thread). But as I don't want to be part of flame thread and just suggest, I think I'm in the write place ...
I haven't seen similar ideas, and sorry if I didn't correctly search ;)
It is known that there's some loot issues (even if I can't complain since my builders are all occupied:)).
The analysis / facts
If we take a look at the CoC economy, there's the inputs (resources buildings, bonus leagues, bonus wars, ...) and the outputs (builds, upgrades, training, ...).
The inputs can be increased (like the recent upgrade of bonus leagues, or with the so requested collector buffs), but the outputs are numerous. Some are for investments (builds, upgrades, ...), but some are pure losts (nexting, removing obstacles, ...)
The suggestion
I've seen some recent ideas that suggest to bring back those losses in the economy (for instance, giving the nexting cost to the passed village). This is the base of the idea.
There could be a new building (or a new capacity of the town hall ?) that would collect some of the spent money.
Let's call this building the warehouse after.
The warehouse would be upgradable, so that I would collect more gold/elixir/dark elixir (maybe the dark would be just in the last levels).
Those resources would not be available directly, but would act as a vault. that is, if you are attacked and lost some loot, a part of this loot would be taken from this building and not from your storages.
A small part of each investments (builds, upgrades) and other losses (nexting, ...) could go in the warehouse.
Each level would increase the maximum amount of contained resources and part of protection.
I admit the idea is not totally worked, but I'd like to know what you think of this
I hope I was clear enough (and I hope my english is not so bad, it's not my primary language)...
Thanks for reading