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New Troop: Sorcerer
Name: The Sorcerer
Power: If within the given range, the Sorcerer would summon an energy that would turn the defenders clan castle troops over. (For example. If you were to attack a Town, and as usual the defenders castle is chuck full of archers or say a Dragon, The Sorcerer could be placed to cast an energy upon the defending troops (Much like a healer does to protect troops) to turn them, to the attackers side. Only until the Sorcerer is killed will the the defending troops remain on the offensive.)
Cost: The Sorcerer will cost upwards to about 400 Dark Elixer at its lowest level, taking up a 25 troop compacity And will only be available to those who obtain a level 7+ Dark Barrack.
Stats/appearance: The Sorcerer is a ground troop that has a movement speed similar to that of an archer. Its hit points are somewhat close to that of a Healer but slightly weaker at its lowest level, and when upgraded its health is increased. A tall, skinny, daunting figure, wrapped in a cloak with a hood up, casting a shadow over the mysterious face that is yet to be seen. Only black. The Sorcerer wears Yellow and has an aurora of energy around him as he uses his magic to brain wash his enemy.
Opinions? Criticism?