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Minion revision
so im not sure if its clash's mistake but i believe the minions ability is hindering instead of helpful. If you were to switch around the air mine seeker and air bomb then I think its be better. So yeah thats this post, exact same stats just a change in ability. The reason I say this is because they are minions, if the get rid of the more powerful air attackers then that leaves dragons to help finish off raids and such. Plus, I'm tired of using loonian and losing last second to an air bomb that takes out 40 of my minions in one shot
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What is this ability you speak of? Is it not being targeted by seeking mines?
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the idea is that it cannot be targeted by air bombs but can be hit by seeking air mines( the black ones)
currently the ability is the other way around with him dodging the black air mines and being hit by the red ones
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They don't get hit by seeking mines because that would make the mines useless and they get hit by air mines because that makes it so air mines aren't useless. You're r basically asking for mines to be useless if minions enter the battle. So no, never going to happen.
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Air bombs will kill groups if minions instantly (most of the time)
Seeking air mines won't help at all.
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No
So air mines can only target one thing, and what if you had to pay 7k gold just because a mine killed one minion. I think notm
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the point is simply that. If a minions job is to be a pain in the but, with there already being 4 wizard towers and ad's that 1 shot, wouldn't it be more helpful to players to have minions resistant to air bombs but not air mines? All abilities except the minions for de troops are positive. Im just tired of end of road air bombs finishing off my bloonian and draconian raids.
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air bombs are minions biggest enemy. You make it so they dont affect minions and you have the most OP troop in the game.
All troops are affected by some traps. If minions were only hit by air mines, that would pretty much leave traps as useless against minion attacks.
Your trying to give the minion far to much power for his 2 troop space and low training cost. Not to mention making air bombs effectively worthless traps
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Sorry, I'm just going to needlessly pile onto the dog pile; you know, just to show how strong the opinions are here, and to hopefully solidify the argument that air bombs won't just do that.
However, to make this post not be pointless, I would like to recumbent that you upgrade your minions. Those bases who happened to miss an upgrade or two will very much regret it when your higher level minions survive and air bomb!~ Otherwise, you could try to be more strategic while seeking bases, looking for possible locations for air bombs to be set, and try to trigger them with a single minion...? GL!
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I think that the minions are immune to seeking air mines for re-arming purposes. There is NO WAY you can make a seeking air mine effective against a minion to justify its rearming cost - 20000 gold to kill one minion is definitely not worthwhile.
So, can't the same be said about giant bombs? After all, 20000 gold to kill one barbarian isn't worthwhile. But the difference is that the giant bomb CAN do MORE than killing one single barbarian: it could wipe out a whole horde of them.
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then down the damage of air bombs at least... Something to help out the little guys because with minion tending to cluster more than every other troop except balloons, they get shot down easily enough with low health. A one shot kills all is so annoying and honestly it shouldn't be that way for minions. Every other de troop has a positive ability, maybe the minion could receive half damage from them or something so that minions aren't a one and done deal