Friendly Reminder about Hero and Wallbreaker AI
I won't go too far in to depth with this since we are all aware of the issue.
Heroes have had terrible AI since their entrance into the game. I can't even begin to fathom how many times I've watched a king or queen bang on a wall leading nowhere, or shoot at a wall when there's a defense right next to them. Even when it comes to going a short walk around a wall they always seem to shoot at a wall. This has been requested time and time again and a fix would be much appreciated, especially with how much time we spend on getting our heroes to level 40. :)
Wallbreakers on the other hand actually haven't been discussed all that much on the forums to my surprise. The first group of wallbreakers is usually fine but the problem occurs when you deploy the second bunch to take out the second or third layer of walls. When in groups they try to break one wall after the other on a compartment that has already been open instead of going for a compartment with actual buildings in it. They explode on wall after wall in a row if anyone can picture or understands what I am talking about (I don't have any screenshots or video of this happening, maybe someone could link one?). Either way, after the first layer of walls, its usually best to bring a jump because you won't be able to rely on your wallbreakers.
I understand that Supercell is always trying to add new features and improvements to the game, but it certainly can't hurt to improve on and fix a couple minor issues that already exist! Hope this helps to bring attention to the issue of AI for the wallbreakers and heroes. A fix would be much appreciated!!