A More Refined Way of Determining Bonus Loot
One suggestion I'd like to share is possibly basing the amount of bonus loot (not war bonus) on a players game level rather than TH level (no point in rewarding prematures, heheh). That way a player who plays a lot or even donates a lot will get rewarded for their efforts. Something like taking a base level amount of loot, then multiplying that by some factor based on the players game level. Trophy count shouldn't be a factor either because anyone can go snipe a TH. If you really want to get fancy with it, you can even throw in a factor based on a players win/lost ratio. I don't know if this will rectify the perceived lack of loot, particularly with higher level players, but at least people who take the time to really play this game and get good at it get suitably rewarded.