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New Troop "Mummy"
(Attribute ideas at the bottom)
I noticed in the starting screen of clash now there is a mummy because of the halloween update, so I thought why not put it in the game as a new dark troop. My idea is that this would be a dark troop similar to something of the wizard, but when it attacks, it does "line damage" using its wrappings and coils back up on it. What I mean by line damage is that it shoots say 5-7 tile spaces in front of whatever direction it is attacking, and for EACH cube space it gets an amount of power such as 50 attack points, so if it were to hit a defense (which is usually 3 tiles) that would be 150 points Or hidden tesla 100, or barbarian 50. When the mummy is getting ATTACKIV by a barbarian in the face, the range decreases to 3-5 tiles, but when attacking buildings, it stands as far as a wizard, and the range is up to 7-9 tiles whichever makes the ability most fairly used, because the first couple of tiles would not be hit when aiming after buildings. The thing special or unique about this is that I think it should continue in to two spaces or so AFTER what it's hitting, so if two cannons are connected, one would get impacted by 150 attack points, and the cannon next to it would get hit with 100 attack points. Maybe even as another feature for this troop, right as it is about to die, it "plays dead" and just like the archer queen when its mode is activated, the defense is distracted, but if a mortar was still in the air and lands on it or takes splash damage, they still take impact even when they pretend to be dead.
Attributively for the mummy I'd say at max level for Supercell:
Attack: 50-70 (per tile)
Health: 150-220
Unit space: 3 or 4
Speed: 16-20
Training Time: 4-8 minutes
Dark elixir cost: 20-35
I like this game and just trying to put new ideas out there!
Twitter @Evan_Rubixcube
Let me know what you think!
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Forgot time
Time of training: 5 minutes if 3 spaces, 8 minutes of 4 spaces
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Mot a half-wrapped idea. Sad trombone is sad.
But really, i like the idea.
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awesome idea