Double Boost for Spell Factory
I'm sure this has been posted before, but... Now that hero regeneration time has been cut roughly in half (thank you supercell!) every th9 & 10 in this game spends all their time between raids waiting for their spells to finish. Even under boost it is the lagging indicator. It takes 2-3 times as long for spells to finish as it does troops or heroes.
Three possible improvements:
1. Add a production queue for spells just as their is for troops. That way spells can already start during a raid and be slightly farther along when the raid is over. That will help slightly.
2. Add the option for a double boost for spell factory for say 20 gems. That way 4-5 spells would finish only slightly after the heroes.
3. Or supercell could just cut the time it takes to create spells...