Predicting the Skeleton Traps.
So far, I have not seen or experienced enough gameplay to suggest the skeleton traps will be too much of a problem for attackers.
However, if this changes and people start to struggle with skeleton traps then I thought I'd share some thoughts to consider when attacking.
A good way of predicting whether the skeleton traps are set to air/ground/both is to look at the x-bows. Have a look at what the defending village is set up to take on.
For example, 3 x-bows set to ground means the defending base will have all 3 traps set to ground also.
3 x-bows set to air and centralised air defences probably means they will have skeleton traps set to air also.
a mixture of x-bows being up or down probably means the same for the skeleton traps.
As with any base, look for spaces where they could potentially pop up. Look for those small 1x1 spaces in the centre of a base and consider what the defending base is trying to defend against.
Look at those x-bows! they could be key in avoiding skeleton traps all together.
Hope this helps some of you guys.
Good Luck