2 completely new trap ideas - toxic and teleporter - new dynamics for defenders
Hey everyone!
After a few troop and spell ideas I want to invent the Toxic Trap and the Teleporter Trap!
I'll start with the Toxic Trap!
If this trap gets triggered it spreads toxic smoke wich poisons troops!
DPS: 18 (+ 3 per level)
Trap Duration: 8s (+ 0.25s per level)
Toxic Duration after leaving the smoke: 4s (+ 0.25s per level)
Damage Area: 3 Tiles (+ 0.5 per level)
Building Cost: 15'000 Gold
Re-arm Cost: 15'000 Gold (+ 2'500 per level)
Trigger Radius: 1 Tile (like the Spring Trap cause it gets triggered by walking on a preasure plate)
Damage Type: Area Splash
Favorite Target: Troops out of flesh and blood
Targets: Ground & Air (can't get triggered by flying troops)
Terrible against hordes of small troops and quite dangerous against medium troops!
Now the Teleporter Trap!
If this Trap gets triggered a portal appears on the ground and teleports every troop wich walks inside the portal to a random border of the map! Troops wich get teleported by this Trap get DMG cause of the teleporting process!
Damage: 36 (+4 per level)
Functional Duration: 3s (+0.5s per two levels)
Max. Amount of transportable troops: 10 Housing Space (+ 5 per level) (lvl1 = 10 barbarians or 2 Giants ect. , no PEKKA's, Golems or Hero's ect.)
Functional Area: 2 Tiles (+ 0.5 per two levels)
Building Cost: 15'000 Gold
Re-Arm Cost: 15'000 Gold (+ 2'500 per level)
Trigger Radius: =Functional Area
Damage Type: Multiple Sigle Targets
Targets: Ground
Nice to weak the main force of the attacker or to waste time!
Hope you like them! I'm open for feedback! :)
Greetings!