All inbound attack from the defences will be reflected or throwback using a reflect spell, incoming mortar will be reflected anywhere depend on the angle, even the A.tower, W.tower, cannons,etc...
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All inbound attack from the defences will be reflected or throwback using a reflect spell, incoming mortar will be reflected anywhere depend on the angle, even the A.tower, W.tower, cannons,etc...
This is different ....
maybe give examples of reflective ness? Should not reflect 100% maybe 50% at level 1, 60% level 2 and so on. Also maybe duration timer increases as level increases to? Give done more detail but i think this is actually interest enough to consider.
Reflects to bounce at rand angle, could hit wiztower that fired or a barracks building?
How would it work for towers within the radius? Maybe just the outer edge of the spell does the reflecting and every tower within the circle can still deal damage to your troops. This would prevent the spell from being an invulnerability spell
This is different ....
maybe give examples of reflective ness? Should not reflect 100% maybe 50% at level 1, 60% level 2 and so on. Also maybe duration timer increases as level increases to? Give done more detail but i think this is actually interest enough to consider.
Reflects to bounce at rand angle, could hit wiztower that fired or a barracks building?
ok I'll start with the effect, I can say for lvl 1 it can reflect with 10% damage which ever defence weapon is, for example:10% reflected damage from a mortar and it will reflect ramdomly or 45 degree angle from which ever side, and the duration giive it about 10secs set from lvl 1 - lvl 6.
examples for reflect damage lvl:
lvl 1 = 10%
lvl 2 = 25%
lvl 3 = 40%
lvl 4 = 55%
lvl 5 = 70%
lvl 6 = 80%
or reverse it, set the damage amount same damage or set it on 80% reflect damage which ever weapon came from.
examples with 80% reflect damage on lvl up durations:
lvl 1 = 6 secs duration
lvl 2 = 9 secs duration
lvl 3 = 12 secs duration
lvl 4 = 15 secs dauration
lvl 5 = 18 secs duration
lvl 6 = 21 secs duration
i'm not quite sure if this enough detail for a request!
p.s
the spell will only work like the healing, rage & jump spells.
the troops has to be inside the casted spell area in able the reflect spell work.:)
More p.s :-)
Or how about this! The incoming inbound will reflect on the troops targeted only, but even the troops is under the spell it'll still get damage from the defences, instant kill, 2 hits kill etc....but the spell will still reflected where ever the troops target is.
For a single hit defence weapons it will reflect single hit too, if splash hits it will splash too which ever near on the targeted structures.
I might put more tread for a satisfactory request, :-)
If the barb target is a wall or barracks and one he enter the defence range the barb will get hit by the defence "let's say W.tower" W.tower has a area splash damage, even if that W.tower had that splash damage but if the barb had only one target that's the only target will get hit by reflect damage with designed reflect damage amount, our else if there is a multiple troops like barb and arch and got hit by the W.tower then if the troops has multiple target like walls, barracks and hidden tesla, then the reflect damage will reflect to the troops targets since the W.tower had an area splash damage, but if the single damage, it's only be a single reflect damage where ever the troops target is. And even if this spell are very effective offence spell, I can say it will not work against mortar, since mortar had a very heavy rock or flaming rock the reflect spell will not work.