/signed
This would make it more even in the wars
/signed
This would make it more even in the wars
/signed
It would keep an even playing field
I agree that Heroes ought to be a lab upgrade, logically.
/Signed
Just in cw to make play fair
Without this I will probably stop upgrading my heroes early which means less DE farming, less time on the game, and less overall enjoyment.
Just do it!
/signed
I can't use 3 star strategies in war without my archer queen or king.
totally agree
/signed
/signed
fix this error in judgement supercell
I agree.
/signed
/signed...
totally agree. pls make heroes usable during war! :thumbsup:
Signed. This is currently the biggest problem with coc. It just doesn't make sense.
/signed
And all my brasilian clan mates on this reply, we all signed!
Bump, when is this coming?
Nooooooooooo i thought this horrible thread was dead
What? The clan castle's main purpose is to request reinforcement troops, it carries out that process even while upgrading, that's my point. Heroes purpose is to be used in attacks. It doesn't carry out that purpose when being upgraded. It's not a big issues except when in wars where heroes are important. Your rebuttal doesn't address my point.
Ilike2clash is smart. He understands all the reasons why this idea makes no sense. I have read this post twice, and any argument you make as to why this idea should be implemented, this quote has a counter to that argument. Go ahead and argue away. The quote above explains in full detail why your argument is invalid.
The only way to make the use of heros viable whilst upgrading is to have them researched in lab rather than upgrading them......but then it would slow down other troop upgrades..
Also to counter the quotes you provided, how come the shield doesnt break when using a war attack? It's because it's war, the algorithm is different from normal raiding and a hero popping up in your inventory for war would work out just like the shield doesnt break.
I said a counter to those quotes already, but here it is again. It would still make sense to use heroes in war. How come your shield doesnt break when you use a war attack? Because it's war, not normal raiding. So just like that, an upgrading hero being used in wars can work out. A hero popping into your inventory when using a war attack would not be senseless at all.
Would it look stupid? The look of the hero doesn't compare to the uses, you can say lvl 1 drakes look stupid but ppl still use them.
I know about the spell factory, but I countered with the clan castle and the shield system, if you can't counter those 2, then your arguements are not strong enough to make someone believe it is not worth implementing
Your war base is for full defensive use entirely, and nothing else. your regular base is for offense and defense. Nothing on your regular base works while being upgraded except troops, spells, and your clan castle (And resource storages obviously). These all make sense: If the alchemists are figuring out how to make your troops stronger, they aren't building newer versions of troops, so your troops can still be used. When they are making a new recipe for a spell to make it stronger, you still have the old recipe to make spells with. Whilst upgrading the clan castle, you can still walk around in buildings that are being renovated right? However, if a builder is making a new sword for you while you sleep, you cant go out and attack somebody with a sword for two reasons. 1: You are asleep. 2: You have no sword.
And the shield system? You aren't attacking a random player's base. Think of the normal attack system as random squabbles over tribes. And clan wars are big wars. If your enemies are unable to see your base, then leaving for three minutes to help a cause wont alert them. If you savagely attack somebody's base while you are invisible, the other "tribes" nearby will notice the sudden attack and they will respond with another attack. If your base is destroyed, your "shield" is the other tribes seeing your village as destroyed and seeing that you learned a lesson from it.
Spells don't work while the spell factory is upgrading is what I said. Spells work just fine if the spell itself is upgrading. And look at an upgrading BK. is there any old sword there? And by making him a new sword, that doesn't necessarily mean from scratch. That builder could easily be re-melting down the old sword and adding new material, because if you look at the BKs info, his sword is broken.
You can still get attacked in those 3 mins, that's how the shield system works.
In addition, I was saying how shields don't break when attacking in war as appossed to attacking in raids. That still doesn't counter my supporting detail to the main arguement, mainly says some sense in what it is, it's a game, not everything is sensible.
think of the posts above, all from October of last year. Its annoying that this thread has come back to life. ILike2Clash, RockTheRock, and myself have already stated numerous reasons as to why this shouldn't be implemented. However, most people just read the original post, reply to it, and forget about the thread.
Also, as I have said before, I stated that new spells can be created while they are upgrading. New spells Cannot be upgrading while the spell factory is upgrading. Troops can be made while they are upgrading, but not while the building they are made in is upgrading. Barb King cannot attack or defend while upgrading just like how a defense doesn't function while upgrading. He cannot attack while upgrading just like how spells cannot be made while factory is upgrading and troops cannot be made while barracks is upgrading.
To counter, a war attack is different from a regular raid. Your shield does not break as it is a war attack rather than a multiplayer battle, so therefore war attacks are not the same as multiplayer attacks and different concepts can be used as long as it is not too drastic of a change, heroes usable in wars while upgradinf is not too drastic of a change though
ah, but an army camp is different than a hero. the army camp has to be usable, because what if your camps were full and you wanted to upgrade one? And I have already gone over the Clan Castle...
You are right. letting heroes attack while being upgraded wouldn't be too drastic of a change. But it would be a big one, and it wouldn't make sense. And with the war attacks, your shield doesn't break because it isn't a "real" base. its in a fake landscape, and can only be accessed through war attacks. Think of it like this. Normal enemy bases are in ne direction, and your shield is between you and them. The clan war is in the other direction. I sketched a quick drawing of this example in one note. hope this shows up: https://docs.google.com/document/d/1...it?usp=sharing
/signed
10signs
I have 2 heroes upgrading the vast majority of the time. It's frustrating to say the least.
I personally already solved the problem by not upgrading any more my heroes. I am TH9 level 94 but I have the King only lev. 10 and a Queen only lev. 5 and that's about it, I'm always at war and there's nothing else I can do.
I'm not spending any gem for this stupid issue.
If I could recommend a solution I think that Supercell should simply add a "pause" button (same place as the "cure" button) that pauses the upgrade of the hero for some time at a reasonable cost (let's say 10 gems). I'm sure that in this way Supercell could still make some money and everybody would be happy.
[QUOTE=Sluffy;3044192]This makes sense on every level!! Keep Clan wars viable and competitive!
/signed[This is 100% truth]
////signed
I just wana ask when will it come true?!!!
I really hate my heroes ♥♥♥♥ing "sleeping" during in the clan war!!!
it really like working one day but sleeping whole weeks and weeks and weeeeeekkks......:mad::mad::mad::mad:
pls do upgrade this !!!!!!!
Sounds great, existing system makes game unfair in favor of those who can gem non stop. It should be a level playing field Supercell!
idk if I've signed this before or not but otherwise
/signed
queen upgrading right now :(
signed, let the beasts run wild
Every time I see this thread I think to myself 'surely supercell has done this already'. My guess is they haven't done it yet because a large number of players use gems to finish hero upgrades so they don't miss war.
YES PLLLEEEEEEEEEEEAAAAAAAASSSSSSSSSSSSEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEE
signed
Losing heroes for farming is a PITA, losing heroes for wars unbalances the game and is one of the few places where gemmers (nothing wrong with them) have a significant advantage. Make your base stronger and you face a stronger opponent, gem the time on your hero and you have a distinct advantage over the pure farmer.
/signed
WE DEMAND THIS SUPERCELL
/signed
Totally agreed.
/signed
!!!!!
/signed
This really needs to happen
/signed
Need it! :)
/Signed
Shouldn't be disadvantaged because of the upgrade
/signed
i think it is a good idea
/signed
(I registered just so that I could add to this petition)
please do this
/signed
10chars
/signed
I think Galadon wanted this too!
/signed
Awesome idea
/signed
This would be extremely helpful. Hero upgrades hurt war too much and are far too costly time wise, I like the idea of putting them into the laboratory
Sign!!!!!!
/signed
I think I already signed it, but just in case, reserving this spot for my signature. If I already signed it, I'll edit this later to something clever... or leave it as a sign of my ineptness...
/signed
10 chars
My clan is going through some bad struggles with deciding to war with TH10s that are upgrading a hero. It's hard enough to compete with these Asian clans who always seem to get 3 stars with a higher frequency. We get matched with clans that have double or triple the amount of maxed towns and maxed heroes(same amount of overall th9&10). So we need all the help we can get. Take out people who are upgrading heroes and some people might never get to war!
49er
support
10c
/Signed
makes sense to me
/signed
10c
Well, I think your post shows well that you have no clue how programming works. There is undoubtedly some parameter or property somewhere indicating whether your King is active (healed) or not determining whether you can take it into battle, as well as whether or not it is upgrading.
It would be a very quick override to say that if you own a King, that parameter is irrelevant, thus meaning your King is always with you. From a programming standpoint, depending on the architecture of the game and how well it is coded, this would be a very easy thing to implement.
:thumbsup::thumbsup:
10 chars
Bump
10ckokok
/signed
10c
/signed.
Get your heroes done at th9 kids. While you can still war without them.
/signed
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.
.
/signed
.....
even if its only at the previous lvl until fully upgraded its only fair.
/signed
We must get this.
Signed.
Easiest way to do this would be for the altar to be upgraded and the hero can still sleep/guard just like normal whilst it's being upgraded.
I don't include myself in wars when i'm upgrading my spell factory, same with heroes, deal with it lol
It has its pros and cons. If you're upgrading Factory/Hero/Army camp, and it will be done when the war starts, you'll be stronger than what you've been matched with according to your buildings levels
and it's not like missing a war out of 20 matters..
I'm not against that idea but i'm not signing neither
/singed
lot of.....
/signed
we need it
////signed////
/signed
10 chars