Originally Posted by
zSilent
Everyone is missing the fact that the game is developed around the notion of generating revenue through the establishment of gem incentive items. Supercell has intentionally made it that players go long periods without the most powerful troops in the game (heroes) in order to make us feel the intense desire to gem them. I have witnessed a lot of clan mates start gemming after Clan Wars was released, in an effort to not show poor performances in front of their fellow clan mates. It is a brilliant platform and has been very profitable for them. Requesting no build times is ridiculous and shouldn't happen. However, I am completely aware of the large disadvantage that people are at when going into war without their heroes. The fact that heroes count towards your rank as well, but that you aren't able to use them is another factor. In an effort to meet the community in the middle, Supercell could enable the use of heroes in war attacks, despite being in the middle of an upgrade. This would solve the war problem while still keeping the incentive too gem for personal raids and defences. Although, without knowing the statistics, the community is likely requesting a very large adjustment that would have a big hit on gem usage.
Right now the complaints are about Heroes, but next time it will be something else related to time or handicaps. Supercell is intentionally making us all want something. Stop looking at everything as entitlement, but rather a game that requires disciplined attention and patience to succeed. People download this game and then in 5 seconds start requesting reduced build times, the sharing of resources, free gems, etc... Wake up.