Village Edit Interface Improvements
Hi all,
I was keeping a GDocs file writing down a few ideas I've had over the last couple of months and finally decided to post them here. I read the stickies, deleted the stuff that has already been suggested or discarded by SC and split the rest into categories I think both make semantic sense and leads to better organization than instantiating 20 new topics. Sorry if I didnt delve into each suggestion like instructed, but I don't have as much free time in my hands as Mastermind (nothing personal). I'll still try to give examples or explain those which I believe are a bit more abstract. (I will copy this header to all other categories in the likely chance ppl read topics in different orders, please don't be mad.)
1) In village edit mode, toggle defensive structures’ areas of influence given a certain filter (ex. “mortars only”, “anti-air defenses”, “splash damage defenses” and so on)
2) ”Village Layout Manager”, where one can save many village layouts and swap between them easily.
3) Importing/exporting/sharing village layouts between friends
4) Layout statistics ( # of times attacked per enemy TH level, # of successful defenses, # of units killed per unit type, etc, everything global or per layout)