General Interface Improvements
Hi all,
I was keeping a GDocs file writing down a few ideas I've had over the last couple of months and finally decided to post them here. I read the stickies, deleted the stuff that has already been suggested or discarded by SC and split the rest into categories I think both make semantic sense and leads to better organization than instantiating 20 new topics. Sorry if I didnt delve into each suggestion like instructed, but I don't have as much free time in my hands as Mastermind (nothing personal). I'll still try to give examples or explain those which I believe are a bit more abstract. (I will copy this header to all other categories in the likely chance ppl read topics in different orders, please don't be mad.)
1) "Evolution timeline", a new interface element showing how long you’ve been in each TH level, when you started/finished building/researching each building/upgrade);
2) Better explanation of spell effects (Does Lightning spread its total damage over the area or does it deal the full damage to all units affected? Does the Heal ring last until ‘total heal’ is reached? Is that ‘total heal’ spread between units healed or over the time the spell lasts? How long does Rage last after a unit leaves the perimeter? …)
3) Calculate resource percentile somewhere (as a fraction of the total you can currently store)
4) A dedicated stats panel with a table to all your buildings with levels, latest upgrade cost&time, next upgrade cost&time, max level in your current TH, max level overall, damage statistics, war usefulness (#units killed, #times destroyed, etc)
5) A means for quickly viewing how much resources you leave available for every attacker TH level when attacked
6) Enable removing individual units from War Clan Castle instead of only whole groups (this is really annoying)
7) Time / Cost upgrade planner-designer for planning ahead builder uptime. A good design would look somewhat like a Gantt Chart (usually associated with project management techniques)