Originally Posted by
SupremeRulers
What if a Town Hall could defend itself? I think that it should be able to. My idea is that once you reach TH 7 your Town Hall will be able to fight back. At TH 7 your TH has 2 lv 1 archer towers. This is only a total of 22 dps. At Town Hall 8 your Town Hall has 8 lv 1 archer towers. A total of 88 dps. A Town Hall 9 has 9 lv 1 archer towers and a lv 9 archer tower. A total of 155 dps. A TH 10 could have 4 lv 1 archer towers and 2 lv 13 archer towers. A total of 240 dps. Of corse you can turn the weapons on or off depending on your needs. The weapons all have a range of 6 tiles around the Town Hall. What do you think about this? Is it too over powered? Should there be different weapons? Maybe mortars, hidden teslas, X bows, or possibly inferno towers. Does anything about this need to be changed? Also there is no new animation added to the TH if you were wondering. Just arrows shooting from it. Also a freeze spell will work on it and troops that go for defenses still won't target the TH.Also, it is impossible to tell just by looking at it if a TH has its weapons turned on or not.