Very very cool i like this can see it useful with air atks as far as hp and atk they would need some sort of numbers imput to exist so maybe lvl 1 - 5% lvl 2 -10% lvl 3 -20% of originality stats
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Very very cool i like this can see it useful with air atks as far as hp and atk they would need some sort of numbers imput to exist so maybe lvl 1 - 5% lvl 2 -10% lvl 3 -20% of originality stats
It might be helpful to defences if it lasted slightly shorter. Also, it may cause a large amount of lag and be OP when used with swarms. Finally, how about it just costing regular elixir? I know everyones anticipating dark elixir spells but this isnt it. Otherwise, its a great and original spell.
They aren't real troops they're just mirages, so they don't really "get killed" they just dissipate when they are hit.
Hope this helps :)
correct, they can't attack.
Great idea about the mist, I've added it. I honestly didn't really like my original visual description much either :P
I have added the mist idea :)
As for the temporary cease fire, I decided I liked the concept but I don't want it to be like one of those "invisibility spells" so I made it only .02 seconds so that all it would do is force defenses to re-target troops (not inferno towers though cause that would be op if it could disrupt the single target build up like a freeze spell does).
Thanks for the idea dude :)
They are just mirages, they don't attack or have any actual health, they're not actual troops. Just distractions.
Thanks for the input :) I'm sure if supercell likes it they'll beta test it untill they get the durations right anyway though :P
-I don't think it would be very op with swarms since I specifically stated that splash defenses won't even attempt to target them which means that they will continue targeting the normal troops.
-I don't think it would lag either, clash can already simulate 240 barbarians without as any drop in fps. Since the animations are actually 2-dimensional despite their 3-dimensional appearance it should be able to do much more than that without a problem.
-As for it costing regular elixir, if you've noticed the barracks have 10 troops each, 10 regular and 10 dark, so the spell factory should have 10 spells too, the problem is adding a new spell factory would mean more slots for spells which would be way too overpowered. So I figure if you just have 5 dark and 5 normal in the same spell factory then it solves both problems at once. Since we already have the 5 normal ones, it only makes sense to add 5 dark spells as well.
i love your idea u crazy stoner
Lol, thanks. Glad you like it :)
It need a spell duration it about 5 secs (every upgrade goes up 2 secs)
ignore this post, i misread it