"Next" bonus and DE storage targeting by lightning spells
So, one thing thats been bothering me is the fact that the Clash economy is extremely inconsistent. Sometimes this can lead to users hitting next upwards of 100 times trying to find a base that is worth using your troops on. This can lead to users burning anywhere from 40,000-80,000 gold per attack and when people attack frequently, that's a lot of gold going nowhere at all. I think that if a base is passed over, the gold from clicking next should go to that base. It'd only be a couple hundred per time, but it would provide incentive to create a good base and keep gold in the economy instead of it dissappearing from the sytem forever. Also, it is pretty common for people to just use lightning spells on dark elixir storages and grab 1,000 DE from you and then they surrender, that wouldn't matter if you got a shield out of it. But that's not the case, this allows it to keep happening to you and DE is hard to get at TH 8. I suggest a spell, trap,or ability of some sort that you can purchase that will either prevent buildings within a certain radius from being spelled or lessen the damage caused by a spell. It could even be limited to a one building ability, this could be used on one building in your village, i.e. DE storage, townhall, gold storage, etc. Just a thought.