Dark Troop idea - Berserker - something totally new
Hi guys, I'd like to invent the berserker!
He is very special and unique and he'll be a furious berserker! Sounds interesting? So have fun with reading! :)
Appearance:
He looks quite similar with the barbarian! He is well-built and gots long, dark brown hair. Instead of a sword he wields two war axes in each of his hands! Also unlike the barbarian he wears a chain mail and greaves. On his back is a huge two-handed hammer!
Picture:
Attachment 70813
1. Version:
Stats:
Damage per second: 35 - 70 (+ 6 - 12 per level)
Damage of shockwave: 148 (+ 9 per level)
Time of indestructibility after 100% HP loss: 3sec (+ 1/3 sec per level)
Hitpoints: 420 (+ 28 per level)
Training cost: 450 (+20 per level)
Favourite Target: Any
Damage Type: Single Target (area splash*)
Targets: Ground
Housing Space: 12
Training Time: 15min
Movement Speed: 16 - 32
Passive ability:
As u can see in his stats his DPS and his movement speed varies! This because his ability = rage!
Its quite simple: When he loses 10% of his HP, his DPS and MS increases by 10%, when he loses 20% of his HP his DPS and MS increases again by 10% and so on! When he loses 70% of his HP, he takes his hammer from his back and deals additional area splash (4 tiles) because he smashes with every hit ond the ground! When he dies (loses 100% of his HP) he gets for 3 seconds indestructible and gots his final stats (70 DPS, 36 MS), after this 3 seconds his mighty hammer falls on the ground, creating a shockwave, dealing (lvl 1) 148 damage in a range of 5 tiles.
Notation: When his stats (DPS and MS) get better because he loses life, he becomes bigger! With 0% dmg his as big as a barbarian! With 100% dmg he is as big as the barbarian king!
Edit: Healspell: If the berserker is in the range of a Healspell he'll calm down! It'll happen the opposit of when he gets dmg! So if he gets healed by 10%, his stats'll go weaker by 10%, when he gets again healed by 10%, his stats'll go weaker again by 10% and so on... When he walks out of the range, the normal rules will count! (When he gets 10% dmg, his stats'll go 10% stronger and so on...)
To dont make him too op, rage spells don't have any effect on him!
He is allergic to magic! So he gets double DMG from Wizards!
2. Version:
Stats:
Damage per second: 140 - 180 (+ 14 - 18 per level)
Damage of burst: 212 (+ 20 per level)
Time of indestructibility after 100% HP loss: 3sec (+ 1/3 sec per level)
Hitpoints: 388 (+ 22 per level)
Training cost: 150 (+20 per level)
Favourite Target: Any
Damage Type: Single Target (area splash*)
Targets: Ground
Housing Space: 16
Training Time: 15min
Movement Speed: 16 - 32
Passive ability:
As you can see, his DPS and his MS varies! This is because his unique passive!
It's quite simple... He has 3 phases! On the first phase (0% - 33.3% HP loss) he has his first stats*! On his second phase (33.3% - 66.7% HP loss) he has his second stats**! In his 3rd phase (66.7% - 99% HP loss) he has his final stats***! After 100% HP loss he is in his ending phase, that means he has (lvl 1) 3 seconds of indestructibility to deal as much DMG before leaving the battlefield with a burst (wich deals additional DMG in 5 tiles range) as he can!
*healthy, 140 DPS, 16 MS, Akimbo war axes (1.2 hits per second, 112 DMG per hit)
** wounded, 160 DPS, 24 MS, Akimbo war axes (1.2 hits per second, 128 DMG per hit)
*** near death, 180 DPS, 32 MS, mighty hammer (0.8 hits per second, 216 DMG per hit + 4 tiles area splash)
Notation: If he gets healed, his stats will get reduced if the healing amount passes a phase! Rage spell doesn't have any effect on him, gains x2 DMG from Wizards!
Vesion 1 is rather weaker... But before we'll fix this, pls let me know wich one you like more! ;)
~Dunghaufen
OP? Easy way to fix this ;)
Quote:
Originally Posted by
ClashingWithCUBOX
Nice suggestion! But I think it's quite OP, if Berserker will get nerfed or cost more DE, I think it would be better! ;) But this is also good... :)
First, thank u very much for u feedback dude! :D
Second, there is a easy way to make him not OP! I'll make a new Stats suggestion!
Stats(lvl1):
Damage per second: 70 - 140
Damage of explode: 180
Time of indestructibility after 100% HP loss: 3sec
Hitpoints: 700
Training cost: 350
Favourite target: Defenses
Damage Type: Single target (area splash*)
Targets: Ground
Housing space: 20
Training time: 15min
Movement Speed: 18 - 36
Whats ur opinion for these stats? Still too OP?
Feel free to make own suggestions! ;)