New spell idea: the flare spell. Cost: 45,000 elixir. Targets: none. Effects: makes nearby troops come to it. Damage: none. Training time: 30 minutes. Lab requirment: lvl 6. The flare spell, when activated will make all nearby troops go to/ attack where the spell was droped. Usefull if wanting troops to regroup, retreat, attack a certain building. Upgrading the spell will increase the range of the spell. Lvl 1 (5 squares). Lvl 2 (6 squares). Lvl 3 (7 squares). And so on

