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Shockwave (of any kind)
Description: Due to a mishandling of spells and dark elixir, an alchemist fell into a new batch coming out as a star hungry shockwave. Much like the valkyrie, the shockwave sets ripples in the ground striking anything he passes.
Stats:
Cost: 120 dark elixir
Time: 8 minutes
Space: 7
Damage per second: 58
Attack Speed: 1 second
Damage per shot: 58
Range: 5 tiles (in every direction)
Favorite Target: Town Hall
Health: 976
Movement Speed: 14
Does 3x damage to town hall and walls, receives 2x damage from cannons, 3x damage from mortars
Ability: The shockwave doesn't care about taking shots or really anything but getting to the town hall, he is constantly moving towards the town hall, every second he lets loose a shockwave much like the reaction of a drop of water landing into a bond (just with a single ring). He affects any building in his path but once he reaches the town hall, he becomes stationary.
Physical description: A wizard with a brown clock, a little bigger in size, red eyes, black hood, his skin is dark brown and is hunched over on all fours like a dog. His attack is him lifting his hands in the air and smashing them down. He then leaps forward a two squares and repeats the process.
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listen, if your gonna vote, at least comment too, tell me why youu voted the way you did
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really good idea though i don't know if supercell needs a troop that goes directly for a tow hall, still it makes the game more interesting as it would be unlocked at town hall ten where shockwave would never make it as he'd have to deal with tons of defenses smushing him. Very strategical though maybe bump his health a bit, add resistance to infernos and bows, susceptibleness to all other towers (teslas do regular wt's do 2x and archer towers do 2x, all traps do 1.5x) sp his health will be about 1.3k
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Way too overpowered
More health and damage than a maxed giant and it goes straight for the town hall? Not to mention it does triple damage to walls and passive damage to everything around it including defenses. Ten of these (70 troop space) could one star any base without wallbreakers, all you'd need is a heal a rage and a freeze for the infernos and you win. But it doesn't stop there, now that they destroyed all the walls around them on the way to the town hall they have open paths to all the sections where they have already destroyed the defenses as well as creating a huge path for the other 170 troops you decide to use along with your 2 remaining spells :/
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sorry, how do you prepose i make the stats more even. I wanted the 3x on walls so he could get to the center but I guess a ton/ would be op now that I think about it. Maybe 48 damage per second and 700 some health would seem more appropriate