Agree with me?
Main problem about the loot is nexting cost I think. I spend thousands of gold while searching like everyone. So it affects my in-game economy. It should be decreased or removed completely.
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Agree with me?
Main problem about the loot is nexting cost I think. I spend thousands of gold while searching like everyone. So it affects my in-game economy. It should be decreased or removed completely.
No not at all, Maybe make it more expensive...
Yesterday evening I started pushing, from 1960 to 2440 now and gold increased by 2.2mill :D
Should keep record of how many times you have pressed next.
if this were to occur we'll see an influx of players using that which must not be named searching for minimum loot
Agreed. I think this is just one of the mechanics that this game has outgrown. There are many more but i plan to make a long thread one day when i have time lol.
If anything it would cause futher searching... As it is free all you need is time and a lucky hit.
Disagree. This will not solve the loot problem and simply make you next MORE. This is not the solution IMO.
I've been thinking a great deal about a balanced solution to the perceived loot problem in the game at the minute. There are many simple suggestions like dropping the Next fee, releasing level 12 mines and pumps or increasing the league loot bonus. These are all great ideas, probably won't happen as they would massively unbalance the game. So, I have my own, more elegant solution. It's very simple really, depending on the number of stars you earn, you get a % of your troops killed/spells used cost back.
Examples:
If you score three stars, you are rewarded the full cost of your killed army units back as a bonus at the end.
Two stars would be 75% of killed units.
One star would be 50% of killed units.
The benefits of this are pretty good, obviously, the cost of your attacking army will be reduced, hence increasing the amount of loot you earn per raid. The staggered refund percentages will reward more competitive gaming instead of the endless 50% farming gameplay we currently see. Only refunding killed units balanced the refund reward a little, meaning overwhelming, unfair wins versus lower THs aren't rewarded too much.
The very core of gameplay in Clash of Clans, in my opinion, is managing your resource margins. Working to maximise your return per raid and making as much profit as possible. This method increases profitability, increases "fun" game play with power armies and discourages the current farming techniques that are harming the game by making raiding more profitable and fun. e.g. Town Hall Sniping.
This should also be implemented in Clan Wars as it'll significantly improve the benefits of fighting wars.
lowered, yes. increased, screw off. removed, no
The nexting cost ensures players think more carefully about the base they would like to raid. For instance, minimising greed. I think it keeps the game going at a more steady pace. Elixir is lost through army comps and gold through nexting.
No, that would ruin the game. I can farm 3 millions a day so no.
I disagree- the nexting cost shouldn't be removed. Its basically the travelling cost in CoC. Like the price for fuel irl.
The "Next" cost should be only lowered a little bit(from 380 as a TH7 at 100),but no removed.
Lowered, possibly. However, if it is remived, people will just endlessly search until they find that 500k raid.
Everyone gonna sniping to champs if the cost removed
Nexting fee should go towards the player you have skipped
Lowered yes since everyone can spend their elixir on walls now their is much less loot or option to pay with elixir . A lot of people restart accounts because they rush town hall so the cost get so high they cant make it.