This is super long, as it packs many of my finest ideas, some of which are long ideas!!
Do you know about my ideas? If you don't, well, you will now!!!! The best of Hascerflef!!!!
The Cyclops!!!
Hello Guys!! I have a new idea for the 7th Dark Troop! I hope you like it!
My idea for a new Dark Troop is a Trap Hunter named the "Cyclops". He is a Cyclops with brown, pimply, cut skin and a wooden club, which he swings around to attack. He is unlocked at Dark Barracks Level 7, which requires Town Hall 10, and would cost 5 Million Elixir. The Cyclops hunts for bombs, Air Mines, and Spring Traps, and disarms them before they go off by stabbing his club on the trap. He will do anything to get to a Trap, even put himself in a massive rage that allows him to destroy walls with one swing of his club, but if there are back to back walls, he must break them normally, doing the same damage as he does to normal buildings. But when he is done destroying Traps, he is unable to rage-break walls at all. He takes double damage from Wizard Towers and Mortars (Splash Damage). He deals 60 damage at Level One. The Cyclops costs 375 Dark Elixir to train, and takes 30 minutes at Level One. He has 1700 health (Level One) and has 14 speed. Here are the full Stats:
Name: -- Level: -- Damage Per Second: --- Hit Points: --Trap Disarming Time: - Disarming Damage:
Cyclops --- One ------------- 60 -------------------- 1700 ------------ 2 Seconds ------------------- 20 Hit Points
Cyclops --- Two ------------- 70 -------------------- 1750 ------------ 2 Seconds ------------------- 25 Hit Points
Cyclops -- Three ------------ 80 -------------------- 1800 ------------ 1 Second -------------------- 30 Hit Points
Cost: ------------- Training Time: -------- Laboratory Level: --------- Upgrade Cost:
375 Dark Elixir ------ 30 Minutes ------------------- N/A --------------------------- N/A
400 Dark Elixir ------ 35 Minutes ------------------- 8 --------------------- 60,000 Dark Elixir
425 Dark Elixir ------ 40 Minutes -------------------- 9 --------------------- 75,000 Dark Elixir
---------------------------------------
Favorite Target: Traps
Description: Beware the Cyclops! His mighty club shows no mercy for your pesky Traps!!!
Weakness: Splash Damage (Double damage)
Housing Space: 15
Movement Speed: 14
Reference Art: (Imagine this guy with long, sturdy legs and a couple cuts. He wears black pants with holes near the knees and is bare foot. He has a long, wooden club he uses to disarm the Traps. Level two has him wearing a bronze helmet, and level three has him wearing Black Overalls and a Gold Helmet). Credit: Google Images.....
https://www.stjohnkarp.net/wp-conten...en-cyclops.jpg
The Level Reward!!!
Hello!! Today I present to you my newest idea, and I hope you like it! Level Rewards!! Let's jump right into it!
If if you really think "The Loot Is Bad", this will help with that! It generates loot! Every ten levels (10, 20, 30, 40, 50, etc.), you get a reward for gaining the ten levels. The amount of loot grows each 10 levels, and you can choose between Gold, Elixir, or even Dark Elixir (As long as you have the DE Storage built).
If you have already passed some of these levels before the update, a Gift Bag appears on your Town Hall! Click on that, and you get all the loot! (As long as you have enough space in your storages. If not, a part of the chunk is taken to fill up your storages.
How much loot do you get per ten levels???
Good question. Here is a chart showing that.
Level 10: 5,000 Gold or 5,000 Elixir
Level 20: 10,000 Gold or 10,000 Elixir
Level 30: 25,000 Gold or 25,000 Elixir
Level 40: 50,000 Gold or 50,000 Elixir
Level 50: 200,000 Gold, 200,000 Elixir, or 150 Dark Elixir
Level 60: 300,000 Gold, 300,000 Elixir, or 500 Dark Elixir
Level 70: 500,000 Gold, 500,000 Elixir, or 1,000 Dark Elixir
Level 80: 750,000 Gold, 750,000 Elixir, or 1,500 Dark Elixir
Level 90: 1,000,000 Gold, 1,000,000 Elixir, or 3,000 Dark Elixir
Level 100: 1,200,000 Gold, 1,200,000 Elixir, or 5,000 Dark Elixir
Level 110: 1,500,000 Gold, 1,450,000 Elixir, or 10,000 Dark Elixir
Level 120: 2,000,000 Gold, 2,000,000 Elixir, or 15,000 Dark Elixir
Level 130: 2,250,000 Gold, 2,250,000 Elixir, or 20,000 Dark Elixir
Level 140: 2,500,000 Gold, 2,500,000 Elixir, or 25,000 Dark Elixir
Level 150: 2,750,000 Gold, 2,750,000 Elixir, or 30,000 Dark Elixir
Level 160: 3,000,000 Gold, 3,000,000 Elixir, or 35,000 Dark Elixir
Level 170: 3,250,000 Gold, 3,250,000 Elixir, or 40,000 Dark Elixir
Level 180: 3,500,000 Gold, 3,500,000 Elixir, or 45,000 Dark Elixir
Level 190: 3,750,000 Gold, 3,750,000 Elixir, or 50,000 Dark Elixir
Level 200: 4,000,000 Gold, 4,000,000 Elixir, or 55,000 Dark Elixir
I have not done the levels above 200 yet, but I'm sure you get the picture.
Other:
When you reach the level where you get the reward, your Town Hall glows yellow. When you click on the Town Hall, all the Villagers gather around the Town Hall and Clap for you. Then the screen pops up that allows you to choose the ONE reward. If your storages aren't empty enough to receive the reward, then you can either choose another one or wait until you can hold the reward. The reward will wait until you gain 2 more levels, then it disappears.
Thats about it. Let's just wrap it up with a conclusion....
The level reward is a great way to reward you for playing, and I hope it gets added to the game.
Thanks for reading!
The Clan Warning!!!!!
Hello idea lovers!! Today, my new idea (which I hope you agree with), is a warning message from your clan. Only Leaders/Co Leaders can issue a warning to anyone below their own rank. Say, you are swearing and being rude, and you deserve to be punished, but your clan doesn't want to kick you, one of the leaders can send a warning that warns you to behave or be kicked. An optional punishment is during the decided period of punishment time. The punishment cannot be banning from wars, as well as a number of stuff that is yet to be said, but it can be stuff like: Not being able to receive troops, not being able to sand a clan mail if they are a co, not allowing Elders to invite, etc. The time of punishment is set when the Leader or Co is sending the warning, and the message is customizable, because no clan is the same. Here is what the warning outline looks like:
Clan Warning: (Number of times you have received a warning. Already filled in)
You have been warned by:
Reason:
Consequence (Optional):
Duration of Consequence (Optional):
Comment:
The "You have Been Warned by" is already filled in with your IGN when you click on the button (Explained below).
The Co/Leader can find the warning button while looking at their clan on the left side of the persons' name, the button reads, "Send Warning", and is red. Nobody but you and the person being warned can see the message, which appears in the inbox.
The warning is a great way to punish players for abusive behavior in your clan without kicking the person, and I hope you like the idea!!!! Thanks for reading, and post any tweaks or questions in the comments!!!!!
That's just my best ideas!!!!! I hope this was okay enough, and it gave you a basic framework of my ideas!!! Thanks and reply with your feedback in the comments!!!

