TH11, hopefully fixing a few gameplay problems.
Ok, ignoring the fact that it would be very difficult to fund all the big upgrades in present loot climate, i think there are enough maxed th10s around for 11 to be far more viable than it was a few months ago. With the addition of lv7 barch, there is a viable method of farming th10s, which was one of the other major sticking points about a new TH.
So, along with stopping everyone getting bored, could the new TH level eliminate a couple of peoples current gripes? My ideas for what should be included and what it may help....
Extra mortar and X-bow.
Not only would it give the more obsessive compulsive amongst us a chance to make nice symmetrical bases, it could make barch wins exponentially more difficult. Lot of folks are effectively farming league bonus with barch, partly out of necessity, but the ease with which a 50% win is gained is a headache if you actually want your 🏆s.
Extra spell, but no extra camp space.
That would be my preference. If we really do want defence to have a chance, no point adding extra levels to towers, a bow, mortar..., then 20-25 extra troops with CC. A 6 space spell factory however, would NEED queueing in the same manner as barracks, or drop in cook time. Id love either.
Ok, im boring myself now, whatcha think? Maybe, thats why SC cant reply to the 1000s of complaints, they are locked in a cave working on th11.
Or, they are working on th11 but dont care.