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The Analytics Series: How Fast Will I Kill That Barb, Archer, etc.
Here is number two in the analytics series. I don’t expect to see number three quite as close together as the first two are. The other article on collector upgrades you can find here.
Unlike the first article that at least hinted at a suggestion for how to look at one particular issue, this is simply presenting data in a usable format for people. A few times I have seen people recommend to people asking about which defense to upgrade that they need to consider not just the DPS, but also the damage per shot. Their point being (for example) that a level 9 cannon kills level 6 archers twice as fast as a level 8 cannon (one shot verses two).
The tables below show the number of seconds it takes for various defenses to kill various attackers. As an example, below you can see that a level 1 cannon will kill a barbarian in 5.6 seconds (the time required for 7 shots). The shading should help make it clear where the cut offs are. I shaded from the perspective of the defender (i.e. green = good = kill ‘em fast). If one were deciding between two defense upgrades, in addition to everything else, one could consider the various break points.
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I have provided images of all the various units’ data for all defensive structures. Note the coloring is specific to each attacker / defender combination. What is green for one, will not necessarily be green for others.
In general, the most interesting cutoffs are found with the weaker units (i.e. the hordes). Also note that there is no special treatment for defenses that can kill multiple units at once.
I will post these in series (there is a limit to the number per post).
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