You want to pick those "anti Hogs" bases with spaced out def and not many compartments. You can use a heal on entry, or TH10s pack a Freeze or 2. It all depends on the base. If the splash from around the core is strong you might want to save a Jump spell for your exit rather than entry.
Yeah, as you said , anti hog bases are consists of almost centralized mortars :rolleyes: , so hope it will work on the bases with centralized mortars & widely placed wizards towers & archer towers ;) !