Add a trap that is placed behind walls that are big spikes (like they used to use against horses in wars back in the day) that would stop/kill hogs as they jump over the wall, leaving that spot of the walls impossible for hogs to enter from.
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Add a trap that is placed behind walls that are big spikes (like they used to use against horses in wars back in the day) that would stop/kill hogs as they jump over the wall, leaving that spot of the walls impossible for hogs to enter from.
The last thing we need is stronger defense against hogs. The last hog adjustment relegated them to a novelty unit that is only good against certain designs and completely useless against most others.
Do you ever support an idea?:confused:
Yep. If you take the number of unique ideas the percentage is fairly high even if myself and others would change it a little. The problem is that 90% of the ideas in this forum have already been proven to be bad ones 1000 times over. So if you count each zapping thread as an individual idea you will get a disproportionately high unsupported rate because each of them is the same bad idea over and over and over again.
I have even agreed with some of your individual posts. Not sure which if any were your threads. There is a lot of room for this game to grow. Most people who post here either don't care, don't know or don't understand how it can be exploited or will impact the game beyond where they have made it.
Sorry dude, sometimes being right just ain't popular huh?
I see all the subsequent posts questioning this poster's negative comment. But in this case I really do have to agree with his point. They have made it so with good layout and placement of giant bombs hogs can be well defended against. No further action needed to keep hog usage under control.