I feel with the recent added anti air the minion has become even more useless when it comes to attacking, how many battles can you actually use this unit compare to archers, and archers don't get 1 shot by cheap mines while these minions gets 1 shot by air bomb while using 2 troop spaces and cost de? I don't think that's fair.
My suggestion is to increase the hp of minions, they need to be able to tank 2-3 hits from archers and does not get 1 shotted by air mines, that's the biggest joke in this game, I kept trying to use this unit strategically but how the hell am I gonna use them if they die so fast? I always deploy them at the end because fearing of anti air, archer tower, and air mines. That means the only time they can be used is when most of these structures are down and what's the point of using these when I already owned 70% of the base?
Suggestion - add ability, last chance. Survive with 1 hp from a hit that's suppose to kill them. Or falls down to ground turn into stone after killed and return to battle 1 more time after 5 seconds has passed.
I just think this is an awesome unit but the way air mine and air defense work in this game kind of ruins the fun.

