Now with the Golems the Jump spell could be super useful. So why aren't the trophy hunters using them? Especially with level 10 walls.
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Now with the Golems the Jump spell could be super useful. So why aren't the trophy hunters using them? Especially with level 10 walls.
I've never even seen the jump spell used. The people I know that have lvl 4 spell factories only have them so they can carry an extra spell, but never the jump spell
The only time I got attacked with a jump spell was when someone attacked me with only a Jump spell and that's it. Still puzzles me to this very day. :confused:
Personally, haven't used them since I'm still in th8.
Who needs jump spells when you got dragons? Also, who needs jump spells when you got golems to tank everything for you while you destroy walls?
Watch daddy's latest video where he uses the jump spell: http://www.youtube.com/watch?v=ZxjM5qP7tPI
Well... that was a TH7 base raided by TH9 troops and the jump spell literally lead the goblins faster into the slaughter house. Not a real promotion video for it.
The trouble is it only works well on a very specific kind of base, surrounded by one thick wall (which you could blow up with a few WB's anyway). Also, only a few troops can work with it, which makes it potentially confusing.
If you mean that the jump spell would help units get into the center where the townhall is for the 1 star ... no it won't. Simply cos the radius is not large enough.
With the new wallbreaker AI, the spell has very little attraction. It is cheaper and more effective to use the wall breakers to get units via walls. Also, the radius and lifespan of the spell does not make the investment in gold worthwhile. It is tricky to target units to get into that spell radius too. You would need the right time of base to attack for it to be useful.
High level players look for a strategy that guarantees them a win that is reliably repeatable. If the top players aren't using, it is simply because no strategy is reliable enough and dependable enough for repeatable wins involving the jump spell.
Increase the spell radius to cover 1/5th of the village and make the spell last for 45 seconds. If it does that, then its worth the 38000 gold, and 45 minutes it take to build the spell.
I have personally never used one but the one time someone used one (actually he used 2 spells) whilst attacking my village, it was an epic fail! As previously mentioned, it only works on certain types of villages but why waste gold when the new wb with splash damage are so much more efficient?
I once use it so my archer would jump over a tree. Was a dissappointment.
No, this thread is slightly off...
The reason why jump spell is not used at higher troph is not because it is inherently lame or weak. It is, rather, that at higher troph ranges, attacking max defenses, you need 4 rages or 3-4 Thors to take out an AD if dragoning....
Once past 2400 or so, all I ever got hit with was 4 rage spells per raid, with max level 30 BK and AQs, and max lvl golems, against my defenses, and they barely got 52-58% damage. If they used jump, I am sure those attacks would have been a failure (i.e., under 50%).
If you were allowed 6-7 spells per raid, sure, why not jump some troops, along with 4-5 rage spells? But, to the OP's question, at higher troph raids, you need 4 rage spells to make it thru max defenses so you can't afford a spell slot for jump.
Illustris, Dropping Trophies Like a Rock...
Look here I still have a screenshot of that attack! I forgot though in which spot he dropped it. ;) Oooohh and it was at sub 200. Lol. What an expensive way to lose trophies.
http://i.imgur.com/gK8PnAw.jpg?1
2 days ago a TH9 guy attacked my TH8, he used about 30 archers (max lvl) and the rest are all gobs (max level).
and he used 2 jump spells.
I found the the spots are quite interesting as he chained the 2 jump spell to each others which targeting my storage at the middle.
The result?
He got creamed and received a whoping 6K gold and exilir each.
I really want jump spell, it would own bases with 5 walls thick or lots ofsegments.
Err, my beloved Clannie... this is like that discussion of archers vs. cannons, hehe
http://i1307.photobucket.com/albums/...ps986a9e62.jpg
Jump 2 allows Heroes and Golems to jump (as well as Pekkas, Giants)
Illustris, Once Correct, Always Correct
Well I have tried it a few times and each time it was a utter failure. The radius is confusing I tried to place it in the middle of two sets of walls thinking they would jump over both not! Second time I saw my troops were bogged down and I was out of wb so I placed it next to them thinking they would stop and jump over the wall. But no they just kept pounding away trying to get thru the wall.
Now, this is just pure defensive cover-up, just like that archer vs. cannon discussion, wink.
No, it's been 30 spaces since at least Heroes or before... the question was whether Heroes was 30 occupancy, and I tested it, and the fatso BK and lovely Queen do indeed have vertical jump...
Never bothered jumping golems, nor have I seen it, but they are 30 occupancy, so shrug, it should work. Though I doubt the 4 ragin' high trophy chaser can or will do it, as they need the 4 rages to break thru max defenses...
Illustris, now, now, don't be defensive
Perhaps it didn't work for you, but I have seen a replay at way above 3000 level using one jump spell and two rage spells, destroying (66%) maxed out th9. Golems, pekkas with few wizzards did an amazing job. Once others will figure it out, there will be more jump spells used. So I wouldn't say you are wrong, but I would say your base haven't been properly introduced to the mighty jumping forces.
It is all about strategy or as someone famous have said "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion" (Alexander the Great)
Alex...the other Great one
Oh, to add some of my (hopefully) useful knowledge to this thread, I was once pretty successfully attacked by a jump spell by a guy using three pekka. I was using one of those ridiculously regrettable farming bases, y'know the ones where your storages, mortars and wizard towers are protected by a triple layer of walls and spikes (pre-update)? Then of course you have the rest of your buildings scattered about to make sure they one or two star you before being unable to breach the wall.
Anyway, to the point - this guy took out most of the buildings on one side with archers and barbarians, dropped three pekka to see which part of the wall they were going to attack and quickly switched to the jump spell and placed it across the three walls. Once breached, he places a couple of rage spells to see the rest of the battle through. Safe to say the middle part got absolutely destroyed and it resulted in a 3 star loss. At that point I switched my base without a single thought.