Now with the Golems the Jump spell could be super useful. So why aren't the trophy hunters using them? Especially with level 10 walls.
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Now with the Golems the Jump spell could be super useful. So why aren't the trophy hunters using them? Especially with level 10 walls.
I've never even seen the jump spell used. The people I know that have lvl 4 spell factories only have them so they can carry an extra spell, but never the jump spell
The only time I got attacked with a jump spell was when someone attacked me with only a Jump spell and that's it. Still puzzles me to this very day. :confused:
Personally, haven't used them since I'm still in th8.
Who needs jump spells when you got dragons? Also, who needs jump spells when you got golems to tank everything for you while you destroy walls?
Watch daddy's latest video where he uses the jump spell: http://www.youtube.com/watch?v=ZxjM5qP7tPI
Well... that was a TH7 base raided by TH9 troops and the jump spell literally lead the goblins faster into the slaughter house. Not a real promotion video for it.
The trouble is it only works well on a very specific kind of base, surrounded by one thick wall (which you could blow up with a few WB's anyway). Also, only a few troops can work with it, which makes it potentially confusing.
If you mean that the jump spell would help units get into the center where the townhall is for the 1 star ... no it won't. Simply cos the radius is not large enough.
With the new wallbreaker AI, the spell has very little attraction. It is cheaper and more effective to use the wall breakers to get units via walls. Also, the radius and lifespan of the spell does not make the investment in gold worthwhile. It is tricky to target units to get into that spell radius too. You would need the right time of base to attack for it to be useful.
High level players look for a strategy that guarantees them a win that is reliably repeatable. If the top players aren't using, it is simply because no strategy is reliable enough and dependable enough for repeatable wins involving the jump spell.
Increase the spell radius to cover 1/5th of the village and make the spell last for 45 seconds. If it does that, then its worth the 38000 gold, and 45 minutes it take to build the spell.
I have personally never used one but the one time someone used one (actually he used 2 spells) whilst attacking my village, it was an epic fail! As previously mentioned, it only works on certain types of villages but why waste gold when the new wb with splash damage are so much more efficient?